POD: Magnetic

  • Download count 1984
  • Pageviews 2476
  • Unique foldername pod_magnetic
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2020-01-17
  • Version from
  • Version
  • RVW-ID 1605
  • Category
  • Score
    91/100 (9 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Remodel/Conversion)
  • Track difficulty Extreme
  • Track length 1296 m
  • Reverse version available? Yes
  • Time trial times available? Yes
  • Practice mode star available? Yes
  • Online multiplayer compatible?

    Magnetic from POD: Planet of Death.

    Current version of RVGL (19.1230a) or newer required!

    Here's this track, I'm not sure where in Io this takes place in or what type of facility this is, but I certainly like it. It's look is the main reason I decided to convert this one next.
    There's some things changed from the original track, most have to do with custom animations, check the read me for more info.

    (Oh by the way, this isn't RiffRaff's Magnet, that track was made for Re-Volt first, then ported to POD with the name 'Escape' with a lot of differences. Even though these tracks share a similar name, they are entirely different).

    -This track includes-

    Reverse Mode
    Practice Star
    Custom Skybox (with animated sky)
    Custom sounds and effects from POD
    Challenge Time
    Custom objects
    Custom powerups
    Custom animations

    Converted using Ninja Ripper, bl4viewer and Blender.

    Trailer: https://www.youtube.com/watch?v=WiTjl3i7UT0

    This track is part of my POD conversion project called POD: Re-Volted.


2 comments on “POD: Magnetic

  1. It has great atmosphere, and works well in Re-Volt, especially for strong cars with high top speeds and good grip (or so I imagine ;)).
    Some extra special effects were added that were not in the original game, most notably of which the switch that unlocks a shortcut. This is quite cool, but it also has an issue: you can get X when taking the shortcut, as you can see in the video.
    This track has a force field in the original game, and this part was replicated in Re-Volt as well as possible. I think parts like this should be avoided by track creators, but in a conversion it makes sense to keep it in. And actually, it works quite well; it gives an interesting effect and does not disrupt the race too much.
    Overall, another interesting POD track for sure.

    Video: https://youtu.be/60GwVCvBrzc

    0

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