- Download count 960
- Pageviews 2748
- Unique foldername fd_s9
- Skin for
- Track Mod for
- Based on DreamKaster’s Wacky R/Cs
- Release date 2018-06-02
- Version from 2020-10-23
- Version
- RVW-ID 19791
- Category Super Pro Car
- Score
- Unconventional car?
- Construction Repaint
- Engine
- Transmission
- Top speed mph
- Total weight kg
- Acceleration m/s²
- Construction
- Track difficulty
- Track length m
- Reverse version available?
- Time trial times available?
- Practice mode star available?
- Online multiplayer compatible?
Base: Zure Mk III
Top speed: 40.4 mph
Acceleration: good
Handling: super stable
Mass: 1.2 kg
Trans: 4WD
Folder name: fd_s9
Useless things to know about this car:
- This car was 1 of the 2 secrets car hidden in the 'Toys in the Hood EX' track, however the car has been updated with a new hul file by MightyCucumber.
- The AI loves this car D:
UPDATED: decreased Acceleration.
UPDATED #2: parameters matches I/O
UPDATED #3: fixed sound bug
One of the easiest and at same time hardest cars to use in Super Pros. Why, you may ask? Let me put it bluntly. If you are a beginner and about to use it like a normal car mod you;d find in Re-Volt/RVGL, don’t. Instead, turn it llike you would turn a boat or a train. It’s a combination of both, and it is scary.
Your only limit is your memorization of a track. If you know the raceline for a track and no one destroys you before then, you have already won. Don’t crash or explode by a bomb or Fake Pickup. Getting that momentum back is one issue, turning radius recover is another, you might as well reset the car. This is what we call, a glass cannon. This thing is devastating at what it does, shredding tracks with extra sticky tires, like you placed Super Soft tires in the Gran Turismo games.
Hardest for the inexperienced. Easy for those who know it’s tricks. Stop it before it gets away. Oh hope it uses a turbo battery, it does go faster, but it’s turning ability worsens.
like i said a while ago, its a pretty balanced super pro car but it does take practice to get used to its turning radius which is the same thing with the Maxx Z.
Overall this is one of my favorite super pro cars thats in the I/O packs.
big w very balanced super pro car
The latest RVGL update broke the car’s engine sound somehow, the game doesn’t load the “wavs/market” sound folder by default unless when you’re on a supermarket track (SuperMarket 1/2) that loads it, this is because the car’s engine is a wav file from the wavs folder of the game (cabnhum2.wav). The car results silent outside of those tracks from my experience.