Shiawase

  • Download count 976
  • Pageviews 1833
  • Unique foldername shiawasecrimsonsolace
  • Skin for
  • Track Mod for
  • Based on DreamKaster’s Wacky R/Cs
  • Release date 2020-01-02
  • Version from 2021-05-19
  • Version
  • RVW-ID 22415
  • Category
  • Score
    83/100 (6 votes)
  • Unconventional car? Yes
  • Construction Original
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction
  • Track difficulty
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    the crimson-dyed cherry blossom trucker

    Shiawase is a recreation of SnowCar from 'Trackmania' racing game series.
    this car is an onroad snow truck adorned with crimson-dyed cherry blossom visuals.

    as the car it was based on, Shiawase has very quirky handling.
    compared to other Rookie cars, Shiawase is severely underpowered with very slow acceleration and limited power.
    the disadvantages is compensated with extremely good cornering radius
    and very high weight, but it is still not enough to make up for the downsides.

    in order to win races, Shiawase relies on maintaining momentum.
    its very high weight and very tight cornering allows for maintaining speed across corners without losing too much speed
    the car especially gains an advantage whenever there is a steep downhill.
    a steep enough downhill may even allow speeds higher than a Pro car and keep the speed.

    in short, improvising creatives racing lines by taking account of
    tight cornering ability and downhills is the way to remain competitive in races

    other TrackMania recreations
    Desert :
    Rally :
    Snow : http://revoltzone.net/cars/45671/Shiawase
    Island : http://revoltzone.net/cars/49393/Zettai
    Coast :
    Bay :
    Stadium: http://revoltzone.net/cars/45843/Stadio


1 comment on “Shiawase

  1. As someone who used to play TMUF, the parameters are indeed on point and mimis the car wheel, but the real question is, is it playable for most tracks? Obviously yes but on uphills, it has torque at least but not the speed, but even this RVGL rendition, has problems. Why is that?

    Tracks like the SWR: Abyss and the Windmill Hills Sprint tracks, have jumpswith forcefields to help slower cars make it and it does help them. But if they are too heavy, they don’t get very affected if they are not fast enough.

    This car weighs a whole 5 kilograms and it prevents it from making these jumps. Challenging car to master, sure, but avoid tracks that involves jumps, this thing will make you hate it.

    0

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