- Download count 723
- Pageviews 1500
- Unique foldername supercede-z
- Skin for
- Track Mod for
- Based on Super Z
- Release date 2020-06-02
- Version from 2021-04-25
- Version
- RVW-ID 24214
- Category Super Pro Car
- Score
- Unconventional car?
- Construction Remodel
- Engine Glow
- Transmission 4WD
- Top speed 50 mph
- Total weight 2.5 kg
- Acceleration 3.2 m/s²
- Construction
- Track difficulty
- Track length m
- Reverse version available?
- Time trial times available?
- Practice mode star available?
- Online multiplayer compatible?
Exceeding performance expectations... Surpassing all competition...
Supersede is a remodel of 'Super Z', originally made by CADster alongside with The Me and Me.
this is amalgamation of exotic european grand tourer combined with 80s japanese sports,
that defies expectations of high-class performance by reaching even higher.
Supersede is mainly inspired by Datsun 240Z (1973 Nissan Fairlady Z),
mixed with the rear of Nissan 300ZX Z32 and the front of Fiat Grande Punto.
its blue paintjob is reminiscent of 'Devil Z' from Wangan Midnight series,
with combination of some traditional race-themed liveries.
'Devil Z', is demon of a car that rules midnight highways with unimaginable speeds.
Supersede follows the footsteps of the devil, a performance worthy of competition.
a quick acceleration that results in speeds reaching near 80 kph, with fast-reacting steering ability.
this monster is a car that truly supersedes all that has been known before.
all this performance, is not without its cons.
the power that this monster gives does not come free.
death follows those who foolishly drives this car without knowing its soul.
said fast-reacting steering ability mentioned before, is a curse.
the sensitivity of the steering is too high, making it difficult to keep the car in check.
this monster does care about grip, its extreme speeds and sensitive steering causes loss of control.
only those who are chosen by the soul of this monster, may wield its true strength.
one certain way to tame this monster, is a skill of minuscule micro hand-taptap-control management.
**handling update** for Supersede:
– overall easier difficulty of being controllable at low&mid speeds, now only goes unstable fishtailing at high speeds.
——————
it is difficult to properly balance this car.
the car can be either too OP due to its performance, or too underwhelming due to its hard difficulty.
sure, Supersede is a ‘highrisk-highreward’ car, but there comes to a point where the car is too hard that it becomes not fun, being a chore to drive.
this handling update is meant to remedy that issue.
before, Supersede fishtails at mid-speeds and generally undesirable.
with this update, Supersede should be a lot more controllable at usual speeds (if a bit fragile), only starting to fishtail when the speed goes above 70kph.
this way, Supersede should be a bit more fun to drive, with ‘normal’ handling at usual speeds, with the “devil hard quirk” happening when the player decides to unleash its extraneous top speed.
further performance update for Supersede:
– overall easier difficulty, snap oversteer is less extreme
– increased acceleration to be faster
——————
it is difficult to properly balance this car.
the car can be either too OP due to its performance, or too underwhelming due to its hard difficulty.
in present times, it seems that most cars fall on the ‘easier’ spectrum of difficulty, as they are more consistent and more usable. due to this, i updated Supersede to have overall easier control, while retaining its devilish quirks.
moreover, to compete with Super Pro cars of present day, the acceleration of Supersede is now faster. Supersede should now be able to keep up with other cars, at the expense of harsher difficulty.