- Download count 656
- Pageviews 1404
- Unique foldername free
- Skin for
- Track Mod for
- Based on
- Release date 2005-04-30
- Version from
- Version
- RVW-ID 2861
- Category Standard Track
- Score
- Unconventional car?
- Construction
- Engine
- Transmission
- Top speed mph
- Total weight kg
- Acceleration m/s²
- Construction
- Track difficulty
- Track length 492 m
- Reverse version available? No
- Time trial times available?
- Practice mode star available?
- Online multiplayer compatible?
Hey man, nice track! How did you get it? :)
Ok, this is the readme, so lets preserve dignity! :)
CREDITS:
First of all: I want to give thanks to those who helped me in the hard work.
Let me name the person who didnt let me sink into myself in the weak moments.
This man who initiated me into custom track making is GABOR VARGA, yes, if his name sounds familiar to you, you probably are not mistaken.
Other selfless people supported me with constructive critics and helpful suggestions, thanks to you HIL, MANMOUNTAIN and RST.
THE IDEA:
My aim was to produce an exciting track quickly, and not to go into details on modelling and texturing.
This track is a kind of experimental work: With its help I learned about setting the AI nodes, high-low fps, reducing the number of the object's faces, texturing faces separatedly.
I wanted to make a simple race line, and to examine how the stock cars behave in the race.
I created for them a very fast racing line and I gave them abilities to take the corners intelligently.
I think you have to drink some cup of coffe (or what you used to drink before chalenges) before you start to race with AI cars, especially if you have fast custom cars.
I tried the track with Toyeca against Wrangler, Grinder, Zork, Jim Rich, Bentley CSC, Ford Cobra V8, Red Storm, Tungsten Tiger, etc.(all faster then Toyeca) Well, it occures once or twice that I won :).
However they dont know the shortcuts and any alternative paths,(in fact there are no shortcuts, only multipled lines) they run very fast on their own way. Because AI cars never try to do something strange, the track is designed for multiplayer races (for much fun) at this station. There can be so many things happen, that its very funny with many racers.
THE TRACK:
You are free (its freestyle :)) to take any alternative paths, and if you want to use weapons you do have to do this, because the picks are placed along the harder road sections, so you can choose in every moment between clear (and fast) gentle race and war (with some difficulties). There are three stars, with some practise u can pick them up. All the picks are reachable so keep trying to harvest them.
There's a lot of toy objects, let the scene be belived to a simple kind of playing house. Its advisable to not to leave your reflexes :).
THE RULEZ:
Very simple track layout. There are two columns at each end, which you have to pass over with a 180° left turn. What happens between the two columns is in the category of freestyle: you only have to race paralell to the main direction, but any path you can take.
THE TIME:
Fast race (if you have fast reflexes :)). Toyeca can do the job less then a half minute, but he needs an expert driver for that.(and maybe have to look for a turbo pick :)) It seems to be ideal to set the number of laps to min. 4-5.
INSTALL:
Nothing special, use the ordinary uncompression method: unzip the file to the main Re-Volt directory, it will set itself to the right folders.
So change batteries, (duracell is good enough) and lets meet on the track!
So, the track seems like a very simple and boring type to go on a straight line, BUT! As for me, this is an ingenious track, look, there is really freedom here, you can go either to the left or to the right, so additionally there are a lot of obstacles, such as toys, cubes and so on, perhaps this will be my favorite track, but as for me this track is really suitable for more Fast cars!