- Download count 3459
- Pageviews 4830
- Unique foldername toy3-2021
- Skin for
- Track Mod for
- Based on
- Release date 2021-08-29
- Version from 2022-06-11
- Version 2022/06v2
- RVW-ID 29299
- Category Standard Track
- Score
- Unconventional car?
- Construction
- Engine
- Transmission
- Top speed mph
- Total weight kg
- Acceleration m/s²
- Construction 3D Modeling (Original)
- Track difficulty Extreme
- Track length 638 m
- Reverse version available? Yes
- Time trial times available? Yes
- Practice mode star available? No
- Online multiplayer compatible?
june 2022, fixed floating train
june 2022, adjusted toy3-2021f.bmp
june 2022, added properties.txt and new files /custom
june 2022, adjusted custom animations
june 2022, fixed .vis issue on reverse
june 2022, reduced polycount .w and .ncp
june 2022, planes remove from time trial
june 2022, added .html webpage to package
Check all updates, changes and more on the official webpage of Toy World 3:
Toy World 3 Webpage
Toy World 3 was released in August 2021 by javildesign. It was made for Re-Volt World’s summer contest, which tasked creators to make a track based on stock content: in this case, the track is based on Toy World 2.
But while the track is certainly in theme with the Toy World tracks, it has its own flavour. The track is very linear, but it features some challenging parts, and does not lack fun turns. It is quite long for a Toy World track, but it does not get boring to me. Several custom animations were added, greatly adding to the charm. Overall, this is quite a good addition to the category of Toy World-based tracks.
Video: https://youtu.be/QyATa3KqDN4
Problem is solved. It opens with Linux.
@agg1401, try downloading it again, it works fine for me.
The game crashes when you start this track.
This is the definition of pure fun. Love this track, the colors, the interactions, the track itself. Kudos to you! gg
So then, speak up who has an earlier version of the track on their computer. And go see at http://www.revoltxtg.co.uk, just in case.
Greetz,
Ato.
Sorry to say but..Javil retired from Re-Volt as a whole so…these changes are final.
I have just one thing to say:
BRING BACK THE PLANES!
One reason to change the planes was to make time trialing easier. Dude, if you want to time trial on this track with planes, you can wait for the perfect moment to go so that planes won’t distract you and you can get your perfect lap. If you can’t do that, you’re just being impatient.
Planes make the track feel alive and exciting in both single player and multiplayer races. You might sometimes crash with the planes but with correct observation and anticipation you can survive them by altering your racing line. It is very pleasing when you manage to do this.
Ps. I like the track!
Ok, I will put the planes back and will only switch them off for time-trial mode.
I will update the package hopefully this weekend, including some extras.
I agree with Vas0sky here. The planes were one of the most fun things at this track. They made the track feel like a stock track even more. It‘s hard to serve everyones flavor, especially if there are both kind of people: The ones who like to enjoy Re-Volt in singleplayer mode and can’t have enough chaos in multiplayer races, and the others who want to have competitive styled multiplayer races. In my opinion Re-Volt is still an action racing game, and some people should maybe better just switch to a real racing game, or play Re-Volt tracks where this is possible.
Bring back the planes, let them fly again :c
I don’t have much words to say like the other folks about this track: amazing visuals, detailing and race line. But talking from the side that either race this in online races or time trial there are several concerns about the toy planes going thru the track that could ruin someone’s race/attempt by the plane being in the way when passing thru, would it be possible for this plane to be disabled just for Time Trial or Multiplayer modes? The trains seem fine overall: there is lower visiblity on them compared to the stock track of Toy World 2 because of where they’re placed on the track, but to me they look fine.
Once again, Jan displays his incredible skills and workflow. Only, this time around, instead of pioneering how next-generation tracks should look like, he chose to manufacture one of the best stock-like tracks released this year.
Gameplay: Great flow, I can run endless laps on TW3, that should say enough.
Visuals: Everything fits correctly and the multiple sections are easily distinguished.
Workflow: Well, I couldn’t expect less from Jan. Everything is tidy, no rogue topology and being able to execute most next-gen techniques on a stock-like track without going overboard is quite the example for any track aficionados.
Keep it up. Can’t wait to see your next creations.
-Norfair
I have an experience with various “3s” based on the stock tracks but what impresses me is the active movement of objects which were just sitting ducks in the core game. Moving toy vehicles, dancing robots and dragons. And an airplane going after you like in the Hitchcock’s movie. The toy train and arcade machines of Space Invaders and Pole Position are present here. The only thing I kinda miss is the piano but I understand it’s based on on TW2 than TW1. A wonderful piece anyway.
Very nice Toy-World styled track – Javil’s by far most stock-like track so far. I always was hoping to see what Jan is able to do by using stock-assets, and this track proofs it’s legitimate to use a prominent name like “Toy World 3” for it.
What I like most about the track are the completely new object animations. Also the raceline is quite nice. I especially love the tunnel section, which feels very fresh for a Toy-World themed track.
However, the track also can’t reach the overall quality of Toy World Mayhem for several reasons. The most obvious one is the lighting. The track sadly lacks in typical Toy-World styled colourful and indirect lighting. The second reason is the diversity of the raceline. Toy World 3 feels more like a better Toy World 2 (maybe this was also the purpose), but some more diversified areas (like the railroad jump from TW Mayhem, the dinosaur area from TW1, or the Lego brick area from TW Mayhem) would have added really a lot. The last reason is only a tiny nitpick: The track picture is overall nice, but I was hoping for a stock-like still-image without additional graphical elements.
But all in all: For a track made in such a short time, the results are gorgeous. And now I hope for another typical Re-Volt styled track made by Javildesign. :)