- Download count 2991
- Pageviews 3756
- Unique foldername nhood4
- Skin for
- Track Mod for
- Based on
- Release date 2022-03-25
- Version from 2022-07-04
- Version
- RVW-ID 32216
- Category Standard Track
- Score
- Unconventional car?
- Construction
- Engine
- Transmission
- Top speed mph
- Total weight kg
- Acceleration m/s²
- Construction 3D Modeling (Original)
- Track difficulty Extreme
- Track length 706 m
- Reverse version available? Yes
- Time trial times available? Yes
- Practice mode star available? Yes
- Online multiplayer compatible?
Have fun guys!
Write me on Discord, if you talk to me. Let your children play!
https://discord.com/invite/2YpYsAsFFj
Update:
I just change the spawn point on the first curve into the garden in reversed mode.
At first it’s quite difficult to figure out where to go. But after driving a couple more races on this track, you already know it by heart. I liked the track
I love this track, I really do, but that doesn’t blind me from the issues at hand this track has, being confusing the first problem that arises.
The ambient and setting of the track is so well done, running through the backyards and a central playground to come back to the starting grid is just a genius idea for RC Racing in the neighbourhood, a masterful concept for Re-Volt and why it made such an impact. But the concept becomes confusing at hand when there are no visual indicators on the track, having to rely on the pop-up indicators (most have a delayed response at higher speeds) which is not exactly fun. The track certainly requires practice to master on its current state, but just adding up small details, such as chalk made arrows on the fences/floor or some makeshift indicators out of boxes and cardboard would keep the flow of the track uncontested and would make the learning curve way more accessible.
This screams high standards, but it lacks some polish in areas that make up for the total sum of the product. I still love it, regardless, it’s so fun to race once learnt.
The raceline is a little bit confusing at first, but once learned this track is great! my favourite track among chris’s for sure. Great job
As far tracks go to match the lore of the game as far versions of Toys in the Hood styled tracks go, this track is a fundamental success! Not only it was built to make believable like the dead end road it has to have the other neighboring houses, this version is a lot harder compared to the likes of TITH so, the difficulty being Extreme is just about correct for it. But despite being a difficult track at first – as soon as you learn how the track layout goes, where to turn and the possible locations to lay traps…..you realize that the track has even more potential than you ever even imagined. I don’t usually review tracks myself, but this is one that wholeheartedly deserved it. A must-have.
I’m really glad you released this track! I’ve seen it since the beginning of the progress. People haven’t made TITHs in a long time. You released this track with new details, such as a playground. It’s very impressive. Good luck in the next projects.
Video: https://m.youtube.com/watch?v=YdgtJciXCfw