Stingox_Crossfire

  • Download count 419
  • Pageviews 968
  • Unique foldername Stingox_Crossfire
  • Skin for
  • Track Mod for
  • Based on DreamKaster’s Wacky R/Cs
  • Release date 2023-08-20
  • Version from
  • Version
  • RVW-ID 37824
  • Category
  • Score
    80/100 (3 votes)
  • Unconventional car?
  • Construction Original
  • Engine Electric
  • Transmission 4WD
  • Top speed mph
  • Total weight 1.5 kg
  • Acceleration m/s²
  • Construction
  • Track difficulty
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    this is my first re_volt car mod, if you want to make skin check README.txt for more info

    little update:

    1.improved stretched uv map (still not perfect but much better than the previous)

    2.a much better and accurate reference for  making custom skin for stingox_crossfire

    3.fixed wobbly wheel

    4.fixed some glitch parts of the car's body


1 comment on “Stingox_Crossfire

  1. Not too bad for a newcomer I must admit. Here’s a few things you should consider looking into, to make better cars in the future :)

    – Your rims are slightly wobbly. Make sure your wheel mapping is centered properly and the texture also is.
    – Experiment with blending modes. The “highlights” around the windows look much better if they’re given a blending mode like Overlay or Soft Light or Glow. Check what your picture editing program has and have some fun with it. For the dark areas use Multiply.
    – Parameters might be difficult to learn but don’t be afraid to experiment! Fiddle with wheel values, grips, frictions…
    – You can actually export the uv layout in blender without having to resort to a screenshot. In the UV editor, press UVs -> Export UV Layout. It creates a layer you can then import in any graphics program.
    – Having a premade paintkit (PSD, XCF, PDN…) with layers helps greatly for skin making.

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