- Download count 105
- Pageviews 441
- Unique foldername DayToyNa
- Skin for
- Track Mod for
- Based on DreamKaster’s Wacky R/Cs
- Release date 2024-12-14
- Version from 2024-10-12
- Version 1.0.1
- RVW-ID 42079
- Category Pro Car
- Score
- Unconventional car?
- Construction Original
- Engine Glow
- Transmission 4WD
- Top speed 43.5 mph
- Total weight 2.35 kg
- Acceleration m/s²
- Construction
- Track difficulty
- Track length m
- Reverse version available?
- Time trial times available?
- Practice mode star available?
- Online multiplayer compatible?
- 3D Modelled in Blockbench
- Unwrapped and exported in Blender using Marv's Blender Plugin
- Textured in Paint.NET
- AI tuned with Ato's re-release of Citywalker's individually-tuned AI guide
- Engine sounds by SEGA AM2
- Standard engine sound recorded directly from Daytona USA by CurtDog420
- Alternate engine sound recorded directly from Daytona USA 2001 by me
After far too long, I have finally achieved my childhood dream of creating a new vehicle 100% from scratch for a 25-year-old toy car game. Yippee!
The design goal of Daytoyna's parameters was to create a car that absolutely needed to powerslide around corners in order to succeed. My single-minded pursuit of this goal resulted in a vehicle that's unusually top-heavy for it's size and shape; combine it's top-heaviness with it's stiff steering, and you get a car that can be quite finicky — it takes poorly to bumpy terrain and is easily wiped out by other cars, but at least it has a high tendency to roll back onto its wheels after most wipeouts.
As a trade-off for it's difficult steering and its consequent tendency towards constantly stopping-and-starting, Daytoyna boasts an utterly ludicrous top speed of 43.5 MPH/70 KPH, narrowly outpacing the likes of Cougar and Panga while barely skating under the (largely self-imposed) Super Pro threshold of 44 MPH . In other words, overcoming this vehicle's steep learning curve will let you pull very far ahead of your opponents whenever you're given the chance to go full-throttle.
I could lie to you and say that this car's handling model was inspired by Daytona USA's visceral power sliding, but the truth is that this car was actually inspired by a friend of mine who played Re-Volt for the first time in early 2024 and spent the first few hours frustratedly trying to play it like a break-to-drift game before I told them (in more eloquent terms) that toy cars do not work that way.
I've also included most of the car's decals and a few other textures in a "Decals + Extras" subfolder which everyone is free to use in their own projects.
Suggestions and constructive feedback will always be appreciated! =^)
What the f–…wow, that’s a surprise. I mean, I prefer this one because it’s somewhat lore friendly, but god damn, how about that.
Nice find, Shred.
For what it’s worth, there is an even more visually faithful Hornet on GameBanana, oddly enough ( https://gamebanana.com/mods/243181 ), but at least in my personal opinion, it’s parameters left a lot to be desired.
@burner94 they are still good, but this one is perfect.
@Ferring Sylveon
There have been several attempts at one before :) but I gotta say this is probably the most faithful.
Very old version by PaintHeart: https://www.revoltworld.net/dl/hornet/
Chibi version by NotDaijoubu: https://www.revoltworld.net/dl/daytiny/
We finally have a SEGA Hornet in Re-Volt before GTA 6 and it definitely looks awesome. :3