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- Unique foldername
- Skin for DreamKaster’s Wacky R/Cs
- Track Mod for
- Based on
- Release date 2024-12-15
- Version from 2024-12-11
- Version 1
- RVW-ID 42096
- Category Car Pack
- Score
- Unconventional car? Yes
- Construction Conversion
- Engine Special
- Transmission
- Top speed mph
- Total weight kg
- Acceleration m/s²
- Construction
- Track difficulty
- Track length m
- Reverse version available?
- Time trial times available?
- Practice mode star available?
- Online multiplayer compatible?
"Experience the apex of anti-gravity racing, redefining the zenith presence of FX350 performance"
this Wipeout FX350 pack is a collaboration of Matsilagi and Shara.
it features 12 selectable cars that can compete against each other.
each car features a default skin and additional color skins.
these car conversions are made to be faithful to the idea of Wipeout series, being a series of anti-gravity racers. these cars actually "float" above the ground, made to feel like an actual anti-gravity hovercraft, leaning into corners with ground stabilization and floaty handling.
the handling model is a culmination of anti-gravity design based on modern Wipeout titles (Wipeout HD) featuring a unique and authentic control of bike-esque balanced floating and leaning while retaining ease of play, with functioning animated airbrake flaps. the realized magnum opus of Wipeout implementation in Re-Volt.
the conversion pack includes:
- FX350 FEISAR (midweight control)
- FX350 AG Systems (midweight agility)
- FX350 Goteki 45 (midweight thrust)
- FX350 Mirage (midweight speed)
- FX350 Harimau (lightweight control)
- FX350 Assegai (lightweight agility)
- FX350 EG-X (lightweight thrust)
- FX350 Icaras (lightweight speed)
- FX350 Auricom (heavyweight control)
- FX350 Qirex (heavyweight agility)
- FX350 Triakis (heavyweight thrust)
- FX350 Piranha (heavyweight speed)
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credits
- Shara: ripped models, port models into Re-Volt, car parameters, carbox design, thumbnail design
- Matsilagi: prepared sounds, provided info of Wipeout series, wip review and test
programs used
- AssetStudio: rip assets (models, textures, sounds) from unity game source
- Blender: model polish and port into re-volt
- Paint.NET: texture modifications, carbox creation, thumbnail creation
- Audacity: editing engine sounds to make them sound as source material
- Izotope RX 9: engine sound audio repair
other mentions
- burner94: an idea of using bike leaning to complement the hover
- Psygnosis / Studio Liverpool: original developer of Wipeout series
- Amuzo & Rogue Games: developer and publisher of Wipeout Rush (also known as Wipeout Merge)
- Huki and RVGL devs: fixing game engine physics bugs in RVGL, that allows these vehicles to be playable