A33

  • Download count 1056
  • Pageviews 1784
  • Unique foldername a33
  • Skin for
  • Track Mod for
  • Based on DreamKaster’s Wacky R/Cs
  • Release date 2023-09-22
  • Version from
  • Version
  • RVW-ID 38155
  • Category
  • Score
    93/100 (6 votes)
  • Unconventional car?
  • Construction Original
  • Engine Glow
  • Transmission 4WD
  • Top speed 40 mph
  • Total weight 1.11 kg
  • Acceleration 3.35 m/s²
  • Construction
  • Track difficulty
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    hey there, long time no see.
    for my upcoming birthday i wanted to give back something to you all as well. a33 is a super motorbike.
    i got the idea for the "car" in august right after i finished project sq. i remembered that stingertheraven made sidewall some time ago and it was really close to how i envisioned a 2 wheeler to be like. the car sadly had landing issues but after some trial and error i was able to fix the behaviour and a33 base params were born.
    for the looks i was inspired by nrg 500 from gta san andreas and aforementioned sidewall.
    i only made one skin because of lack of inspo and time.
    it drives similarly to sidewall, like a bike.
    i hope you enjoy.


3 comments on “A33

  1. @Marshy

    Lego tracks have always had this issue with bikes (or any vehicle that has its CoM under the terrain) – I am no track expert so I don’t remember if it is zones or POS nodes causing this, but I know for sure it’s caused by how the track editor exports such files.

    What I mean is, the tracks would require manual editing in order to work with vehicles like this one. I hope this clears your doubts :)

    2
  2. i stumbled to drive this bike on a randomizer and my god it drives great, but with 1 or 2 issues

    first it may be an issue but when you use the battery it really goes into grip mode while the bike lowers its suspension to the ground

    secondly it has issues when your race in a lego track, for some reason the checkpoint doesnt recognize you but when you repo it looks fine, i lapped around the track twice and it still has the same problem

    1

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