Aireca

  • Download count 956
  • Pageviews 2080
  • Unique foldername flyingyeca
  • Skin for
  • Track Mod for
  • Based on Toyeca
  • Release date 2022-09-20
  • Version from 2022-09-22
  • Version 1.5
  • RVW-ID 34266
  • Category
  • Score
    72/100 (8 votes)
  • Unconventional car?
  • Construction Remodel
  • Engine Glow
  • Transmission 4WD
  • Top speed 52.8 mph
  • Total weight 2.0 kg
  • Acceleration 3.3 m/s²
  • Construction Select an Option
  • Track difficulty
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    Yes, it's a flying Toyeca. Did anyone expect this? Anyway, I made it.

    Credits: Carbox and skins by LukaVolt. Prop by FZG. Using Trixed's Paintkit for Gray and Yellow skins. Also, many thanks to Горячий Павел for his help with the parameters.

    Tools used: Blender 2.79b, Krita.

    Have fun! Because that's what this car is made for.

    22.09.22

    Major update! 

    - The maximum speed of the car has been reduced

    - Improved shadow

    - Removed unnecessary files (wheels)


8 comments on “Aireca

  1. Cool car to be honest, an very fun concept of an flying car!
    I wish there was an skin that said “toyeca airlines” on the side it would be pretty funny

    1
  2. This one reminds to the Zender Type-S from Midnight Club: Street Racing (however I have never unlocked that car)

    1
  3. I gonna have alot of fun out of this >:) just what I did with xarc’s SE 2000 and Hydra

    1
  4. An interesting concept. A little difficult to drive, but for being what it is, it wasn’t that bad though. In its current state, I feel that it deserves a rating higher than 58/100.

    2
  5. Pretty neat concept. Parameters on “land” are pretty fun too, despite myself not really being a fan of the “Flying TRUE” cars.

    Two potential suggestions:
    – It appears the car is using some wheel models, which can just be skipped by setting ModelNum to -1, given the car doesn’t really have visible wheels in the first place.
    – Consider adding some blur to the shadow, its borders are noticeably aliased and “sharp”.

    3

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