Arcade Skins Redux

  • Download count 1274
  • Pageviews 2734
  • Unique foldername
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2024-03-11
  • Version from 2024-11-20
  • Version 2.0
  • RVW-ID 39704
  • Category
  • Score
    100/100 (15 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction
  • Track difficulty
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    This modpack is designed for use with RVGL  20.1230a or newer. Use the RVGL Launcher to install this pack, or create a subfolder for this pack in RVGL's "packs" folder.

    NOTICE: THIS PACK INCLUDES REPLACEMENTS FOR GENGHIS KAR'S AND RC SAN'S BODY.PRM FILES.

    Those who have seen or played the arcade version of Re-Volt (which has been archived at RVIO) remembers that every car in that version of the game came in multiple color variants. However, not every car from base Re-Volt made it into the arcade port, the Dreamcast cars were never even considered, and some cars got higher quality repaints than others.

    During the midst of the global lockdowns a few years ago, I decided to try adjusting and/or remaking some of these skins out of sheer boredom, which quickly evolved into a self-imposed challenge to create a full set of arcade skins for every stock and Dreamcast car in RVGL. I've decided to polish them up and release them publicly in case anyone finds them useful or at least interesting.

    Every skin imported directly from the arcade game has either been cleaned up in some way, or remade from scratch using the original stock skins as a base.

    Bertha Ballistics, Col. Moss, Harvester, Panga, R6 Turbo, Rotor, and the fourteen Dreamcast cars had new arcade skins created for them using their stock skins as a base. The arcade skins for Adeon were used as a reference to make sure that these new skins were as close to the original arcade skins as possible in terms of hue, brightness, and saturation.

    NEW TO VERSION 2.0: An optional folder called "_EnvRGB Params" contains edited parameters for Dust Mite, Col. Moss, Phat Slug, Harvester, RC San, Genghis Kar, and Evil Weasel which changes their reflection colors to shades of white.

    I've also included a bonus set of skins for MightyCucumber's RC X as an inside joke about how RC X was based off of an unused car logo buried inside the arcade version's files.

    Please let me know if there are any pureblack holes that need fixing or other inconsistencies that require addressing. Feedback is always welcomed and appreciated. :^)

    Special thanks to Burner94 for giving me an incredible amount of extremely valuable feedback and otherwise taking the time and effort to help this modpack be the best that it can.

    Check  the  included  Readme  for  the  full  list  of  changes.


6 comments on “Arcade Skins Redux

  1. I’d love to see more cars get arcade skins, so I’m more than happy to let you use mine for Workwagon, LWG — in fact, I’ve just sent you a batch of them via the Re-Volt Discord server. I made sure to use Workwagon’s unique wheels for them, too. (Edit: whoops.)

    I sure wish it was this quick and easy to throw together arcade skins for the rest of the stock vehicle roster!

    3
  2. Damn, good shit, Shredster. Seeing these Clockworks also got extra colors, and two of them are identical, just different shape (Wun and Too), would you mind if I took those and updated to my Workwagon car?

    3.0 sounds however extremely exciting, I’d be down for that.

    0
  3. Version 2.0 has been uploaded — this update contains some pretty big changes, hence the major version increment. In addition to myriad fixes and improvements for 23 cars, the biggest additions to this update are a new set of skins for the three Frontend Clockworks and a new optional folder with edited EnvRGB values for the seven cars that possess non-gray reflections.

    I’m contemplating a hypothetical Version 3.0 which could add cyan, orange, and magenta skins — assuming, of course, that there wouldn’t be too many of these skins that look nigh-indistinguishable from their stock counterparts (orange NY54, for example).

    2
  4. Just pushed update 1.2, featuring aliasing fixes, oversight corrections, and general polish for eleven cars. I’ve included a changelog.txt in the download for those curious about the specifics. RC Bandit in particular got a big overhaul! The preview screenshots will be updated to reflect these changes within 12 hours of this comment being posted.

    2

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