Cosmo City

  • Download count 258
  • Pageviews 790
  • Unique foldername CosmoCity
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2008-12-19
  • Version from
  • Version
  • RVW-ID 4919
  • Category
  • Score
    74/100 (3 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction Track Editor (Lego)
  • Track difficulty
  • Track length 1329 m
  • Reverse version available? No
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    No description available


1 comment on “Cosmo City

  1. The track has a force field over the entire playing area, that pushes the car down. This has several effects: it makes you stick to the ground, it makes steering more sensitive, and it makes you go really slow on uphill and fast on downhill sections. In addition, there are arrows throughout the track on which is a force field pushing the car forward, working like a speed boost.
    The graphics are good on this track. Aeon could have been content with only a skymap, but the building instances close to the track improve the look and atmosphere greatly. The road looks good, too.
    The gameplay I’m really not sure about. The track was well designed, and it’s quite unique. But personally, I haven’t enjoyed it a lot. In the readme, Aeon recommends playing it with very fast cars; I have tried this, but I still didn’t like it a lot. I just find the downforce to be oppressive and that makes it hard for me to enjoy the track. It is also very hard to get used to. But hey, if you like this idea, try it out!
    Another track with a downwards pushing force field is MineZcraft; the force field in that one isn’t half as strong, so it’s quite a different experience.

    Video: https://youtu.be/trBVAotMkiY

    1

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