Botanical Garden

  • Download count 838
  • Pageviews 1850
  • Unique foldername garden1
  • Skin for
  • Track Mod for
  • Based on
  • Release date 1999-03-09
  • Version from
  • Version
  • RVW-ID 31424
  • Category
  • Score
    95/100 (18 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Original)
  • Track difficulty Easy
  • Track length 323 m
  • Reverse version available? Yes
  • Time trial times available? Yes
  • Practice mode star available? Yes
  • Online multiplayer compatible?

    Botanical Garden is a standard track available in Re-Volt. It is the last track in Bronze Cup and the fourth track shown in the Track Selection Screen. This track is themed as a greenhouse with many elements of nature. It includes many plants, bushes, particle effects, and sound effects that make it to be a rather realistic racing line.

    Botanical Garden is one of the most detailed levels in the game. Tropical plants can be seen in the entire race, and the sound effects contribute a lot for the ambience creation. The racing line travels through indoor and outdoor places, and mixes both artificial (man-made) and natural geometries/surfaces. Its layout differs from the other Bronze Cup tracks. It is not as not narrow as Museum 2, and has a reasonable racing line close to SuperMarket 2 in terms of length.

    Racers start at the entrance of the greenhouse. A 90 degree right turn lies ahead of them, which leads into a very large incline. A wide right turn follows, taking the racers to the narrow exit of the greenhouse, leading them into the garden outdoors.

    The exit brings into a right elevated bend. After an immediate left turn, players then travel across a bridge in the garden. The path then branches off into two directions, which converge shortly after. A wide 180 degree turn surrounding the garden's fountain then ensues, leading into a narrow tunnel. At the end of the tunnel is a ramp, landing the racers on an elevated platform. A small straightaway follows after, and vehicles encounter a very large drop-off that lies just before the start of the greenhouse, completing the lap.

    The most challenging aspects of Botanical Garden is undoubtedly its large sudden inclines. This include areas such as the jump after the fountain, the steep slope after the 90 degree corner, and the greenhouse's exit. This may prove troublesome for cars that have poor grip, acceleration, or stability, as these corners can make them spin out, sluggish, or flip over respectively. Vehicles of this nature include Genghis Kar or Mouse. It commonly brings difficulties for the beginners of Re-Volt 2 or Re-Volt 2: Multiplayer, forcing them to upgrade their cars and improve their top speed to get a better experience of the race.

    The jump after the large fountain in particular is very detrimental in the race as it lies just before the end of the track. A massive mistake will make the vehicles unable to land on the platform, which forces them to go around it, wasting precious time. The narrow greenhouse exit is also a major obstacle, especially in reverse, as its steep elevation and tight curve can cause many cars to lose control, ruining their chances of winning the race.

    Text taken from the Re-Volt Wiki.


    Track Mods for Botanical Garden

    Botanical Garden: Improved AI Nodes, by NotDaijoubu

1 comment on “Botanical Garden

  1. This is also my favorite track, it is very beautiful and atmospheric for me, I especially love the jump after the fountain!

    1

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