- Download count 1570
- Pageviews 2078
- Unique foldername heatroad
- Skin for
- Track Mod for
- Based on DreamKaster’s Wacky R/Cs
- Release date 2017-07-30
- Version from
- Version
- RVW-ID 19653
- Category Rookie Car
- Score
- Unconventional car?
- Construction Repaint
- Engine
- Transmission
- Top speed mph
- Total weight kg
- Acceleration m/s²
- Construction
- Track difficulty
- Track length m
- Reverse version available?
- Time trial times available?
- Practice mode star available?
- Online multiplayer compatible?
Base : Ford Deluxe (by Saffron)
Top speed : 31 mph
Rating/Class : Rookie
I got inspired by the Thunder Rodd from GTA Liberty City,
hope you enjoy it :)
Heatroad is based on an old car, the antique stuff I really genuine like, so that’s already interesting enough for me. However while the car doesn’t drive terribly, it is RWD so, it’s yet another victim of the usual RWD inferiority as far stability goes for mostly off-road and slippery surfaces. But that’s not the only thing that this car falls apart.
Normally the paintjob is inpire from the Thunder Rod in Liberty City Stories, along with the flames, but the car doesn’t look remotely attractive. The wheel, they are different too and since it is a repaint and made in a simple manner, it looks really, really bland.
Other than it’s RWD weakness and visual aesthetics are not exactly the best, it handles fine enough – I see no issue with it. But it can hit the floor a little too hard on landings, not always though. So that’s a bit of a weakness, it has flaws.
Not for everyone, like me.
As a hot rod, this car does its job pretty well when you first look at it. It’s got all the staples of the style, but it doesn’t try too hard. First impression gets a bit worse when you focus on details though – the model itself is properly round and curvy from a distance, but small bits vary in quality and the paintjob looks unpolished from technical standpoint – and wheels are just ghastly. It’s similar to what 3D universe GTA offers, actually – so decent, but not very beatutiful. It does shine on track though, so there’s that.
Heatroad’s params also fit what a hot rod should represent. It’s fairly violent from a standing start, gets up to speed properly and has a nice top speed of 50kph. As long as you stay on tarmac, it grips well enough and doesn’t try to kill you while turning, actually offering a fair amount of high-speed understeer. Steering could definitely be done better – it’s not completely 0-1, but the car is more sensitive to small inputs than it should be as a Rookie. Dimensions help here a bit, with underbody providing a longer and narrower base than you think. It sadly also makes the ride quite rigid, which couple with low weight makes racing a more stressful experience than needed. Basically a win-lose situation every lap, depending on which part of the track you’re on.
Off tarmac, that rigidity makes Heatroad a beast – in a bad sense. On slippery it’s just fickle. One moment it goes straight like an arrow, but as soon as you steer or get bumped, all hell breaks loose and you’re spinning – or understeering into a hedge. It only gets worse on gravel, and the only saving graces for the car on such tracks are its stability in air and good enough suspension to land safely. All those characteristics make Heatroad a quick, but unpleasant car to race in, unless you like fighting with the car that isn’t theoretically powerful enough to make you fight.
Pros:
– Nice idea behind it all
– Clean retro vibe that does just enough to become a hot rod
– Good params
Cons:
– … that you may just come to despise in time
– Unstable if not driving on tarmac
– Rigid and whimsical steering