- Download count 2938
- Pageviews 3922
- Unique foldername
- Skin for
- Track Mod for France
- Based on
- Release date 2023-09-20
- Version from 2023-10-27
- Version
- RVW-ID 38113
- Category Track Mod
- Score
- Unconventional car?
- Construction
- Engine
- Transmission
- Top speed mph
- Total weight kg
- Acceleration m/s²
- Construction
- Track difficulty
- Track length m
- Reverse version available?
- Time trial times available?
- Practice mode star available?
- Online multiplayer compatible? No
- Rodik has given me permission to revise the nodes for Rooftops.
- G_J has given me permission to modify the AI nodes in their track releases.
- v1.0 - initial release
- v1.1 - nhood2, muse1, wild_west1 updated. roof added.
- v1.2 - market 1, market 2, ship 1, ship 2, muse 1 updated. Backup files included in the download. Single download
- v1.0 - initial release, includes changes for fair 1, fair 2, home 1, home 2, hospital 1, hospital 2
Please see below for installation details
"Improved AI Nodes" is designed to increase the difficulty of CPUs by refining the racing line and fixing key areas that cause cars to crash/spin out. Only AI nodes are touched. CPU performance is also dependent on the level of AI parameter optimization, so the overall challenge depends on what cars are the opponents. These new nodes should provide a moderate challenge for even experienced players. Improved nodes are not fully compatible with multiplayer and will tag the track as "CHT"; therefore, please disable this installation before racing online.
If anybody would like to make modifications to my stock track edits, feel free to do so. Please just notify me of your intent on RVW or through Discord. For custom tracks I have modified, please ask their respective creators for permission.
Original Tracks
It has taken me approximately three months, but I have finished editing the nodes for all vanilla tracks in the game. Admittedly, these are not perfect nodes given the immense variety in cars from slow to fast, quirky to mundane. Some tracks are simply harder to make "faster" than others due to the use of pickups and the CPU's tendency to place hazards at certain locations. One would need to design nodes specific to car rating to optimize performance at the expense of compatibility.
G_J Tracks
A total of 6 tracks created by G_J and I_Spy have been edited - Fairground 1 and 2, Home 1 and 2, and Hospital 1 and 2. Unlike with some of my older releases, more effort has been put into making multiple pathing options for the CPU where appropriate. Rooftops 1 is not included due to difficulty obtaining consistent performance across multiple car ratings. I feel it is appropriate to leave Downtown 1 and 2 alone due to (1) their newness and (2) the overall quality of the nodes thanks to the efforts of Kipy.
This installation contains no backup files.
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Installation:
Manual installation recommended for better organization and quick activation/deactivation. See preview images for instructions.
Installing with the RVGL Launcher will download to your "local" pack folder.
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Acknowledgements:
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Changelog:
Original Tracks
G_J Tracks
Question – Could you potentially take a look at Airport tracks? Specifically, Airport 1 by Xarc? There’s many areas where a lot of cars in different ratings seem to just spin out. These problems as much as I love the track make me consider removing it from my game, but I still would recommend it to so many people just for the overall quality alone.
You may think that you just improved AI nodes, but for me it feels like you made new tracks! The reason for this is that I only play singleplayer and many of these tracks were boring to play because it was so easy to win. But with these improved AI nodes the AI is really competitive and hard to beat, and when something is challenging, that is fun! I used to play just some of the original tracks, but because of you my sir, now I play every track! There are more really good tracks with bad AI and thats a shame, but I hope you will find time and will to correct the AI and make them competitive because some of the tracks deserve it. (I will make a list of tracks which deserve better AI)
Thank you for your hard work sir, because of your hard work people like me are having more fun playing this game!
I hope you will continue improving AI nodes for us, the singleplayer people. 😁
Tracks that, in my opinion, should have better AI:
1. Isola Verde Redux
2. Ranch
3. Holiday Camp California Edition
4. Go Play Outside
5. The Great Silence
6. Autumn Overpass
7. Genghis Kastle
8. Wildland
9. Santorini
10. Route 77
11. Metro-Volt
12. Casino RV
13. The Felling Yard
14. Room 12×16
15. Subway
I know this is a lot of work, but I am really sad that tracks with so interensting racing lines and visuals dont have good AI nodes.
I hope that you can find time to do the AI for, at least, the first two tracks on the list, Isola Verde Redux and Ranch.
And thank you again. :)
Personally I recommend playing with Arcade collision and Catchup on. It allows for much more close-packed racing than simulation since Re-volt’s AI system is very basic (cars follow the track racing line as best as they could, no situational awareness).
This Track Mod is pretty nice, it also simulate how playing on multiplayer feels like. At first, you may think that this Track Mod will make the gameplay decent but as soon as you install in on your RVGL files this is where it gets real fuckin’ intense. I mean even tho most of the AI at the rear positions of the start crashes as soon as they moves (as usual), the ones infront are litterady uncatchable, they’re litteral god damn rally drivers. Like i litterady can’t be in first position, it’s nearly impossible for me to be it. But to be honest it’s mostly because i need to get better at playing Re-Volt, it’s been a while since i haven’t played Re-Volt. Also if you’re new on Re-Volt and you want to get better at the game you really should install this on your RVGL. It’s less boring and more challenging.
That’s amazing, thank you very much! :D
Yes, I’ve been working on them now after getting permision from Xarc. I will be releasing them as a batch like with G_J/I_Spy’s tracks, so it will take a while. I plan to continue to add other tracks from other creators over time.
Suggestion for adding some of the Xarc’s tracks if you got their permission? (Junkyard tracks, Airport tracks, Game Room tracks and few others)
Maybe rooftops. I will need to check with rodik about it first.
I pushed the original PC tracks as a pack first due to time constraints in the future; I am unsure if I will have time and energy to make rooftops, and I wanted to release a cumulative pack before I get busier.
Nice work! Do you plan on improving nodes for Rooftops too?
I was waiting for you to finish all the tracks so I could play your “Improved AI Nodes” with their cups.
This pack comes at the right time (-:
Maybe you should provide a backup folder for the original .fan files in your download.
Great & Nice work!