- Download count 707
- Pageviews 1556
- Unique foldername gopamagnumsuperboss302
- Skin for
- Track Mod for
- Based on DreamKaster’s Wacky R/Cs
- Release date 2023-10-07
- Version from 2023-10-07
- Version 1.2
- RVW-ID 38320
- Category Pro Car
- Score
- Unconventional car?
- Construction Original
- Engine Glow
- Transmission RWD
- Top speed 43.5 mph
- Total weight 2 kg
- Acceleration 2.77 m/s²
- Construction
- Track difficulty
- Track length m
- Reverse version available?
- Time trial times available?
- Practice mode star available?
- Online multiplayer compatible?
- This car was made based on the neural network picture (last picture) from Stable Diffusion with the Deliberate 3 model. The original photo was processed in Img2Img. The result was a car with the features of a Ford Mustang. Therefore, I decided to make something similar to a Ford Mustang and stylize it as cyberpunk.
- The car's name contains references: Magnum - to cartridges for large-caliber revolvers from Smith & Wesson, SuperBoss 302 - to the Ford Mustang Boss 302 - a high-performance version of the Ford Mustang.
- The engine sound was borrowed from VHS TurboAction. Still, cars from a dystopian future. Accordingly, they should sound futuristic.
- The wheel texture was borrowed from Xarc's ultimate decals sheet.
- Increased wheel friction. Now the car slide less, but it is possible to drift through corners.
- Increased damping and suspension travel for a smoother landing. Yes, in this game you have to jump from considerable heights.
- Changed the car name from "Magnum SuperBoss 302" to "Magnum SuperBoss302" so that the line fits into the game interface. Yes, there is a 19 character limit on the name length.
This car looks like something out of an old American action movie about bad guys with big guns in a dystopian future. The main characters is no better than his antagonists in this film.
Useless details:
Update 1.1 by 08.10.2023:
The update was made primarily to stabilize the car.
The Magnum Superboss 302. Looks like a muscle car, sounds like a synthetic one, kinda like it. What I don’t like as not only it still uses the excessive high resolution textures not everyone bothers with of 2048×2048….the shading is pactice non-existent as Burner mention it, thus it makes it look flat. Shame really.
But at least the car handles fine for a RWD car. in fact, it isn’t good on ice, but you CAN somewhat control it, just. Still not advisable to do so. And despite 1.1 where the car received more stabilization updates, I was able to somehow roll the car sideway off a end jump in Supermarket 2. I guess it’s kinda realistic? I don’t know.
The car’s alright, honestly, and the extra paintjobs…they are alright, I guess.
I thought I did vertex shading. Apparently I didn’t do it, knowing how bad it looks with the shading of the vertices.
This feels a little bit more “incomplete” than some of your previous releases. Maybe consider adding some vertex shading? Most of your other cars have it and it adds a lot of depth!
Also, the name gets cut off in the game, it is 1 character too long :P maybe consider renaming to MagnumSuperBoss 302? That way it will fit.