- Download count 465
- Pageviews 1393
- Unique foldername market2
- Skin for
- Track Mod for
- Based on
- Release date 1999-03-09
- Version from
- Version
- RVW-ID 31420
- Category Standard Track
- Score
- Unconventional car?
- Construction
- Engine
- Transmission
- Top speed mph
- Total weight kg
- Acceleration m/s²
- Construction 3D Modeling (Original)
- Track difficulty Easy
- Track length 301 m
- Reverse version available? Yes
- Time trial times available? Yes
- Practice mode star available? Yes
- Online multiplayer compatible?
SuperMarket 2 is a standard track created by Acclaim Studios London. It is the second track in the Bronze Cup Championship. It sets the racers in a small grocery store. In the middle of the track lies the storage freezer, which is the track's most distinctive feature.
Racers start at the entrance of the supermarket. Ahead of them lies three aisles, which open up four lanes. This gives them the choice whichever lane they would like to take. Either way, they all lead to a soft right bend, which follows into a meat freezer storage.
Racers then traverse the freezer section, which consists of a very wide 180 degree turn, then leading to the exit of the storage. A sharp left bend follows into another hard right in quick succession. Racers than drive straight ahead to the checkout registers, which once again provide many lanes from their presence. The exit of the grocery store follows soon after, and players will drive on a straight-dipped sidewalk that lies just outside the market. At the end of the sidewalk, there is a right turn back into the entrance of the supermarket, completing the lap.
The meat storage is by far the track's most infamous obstacle. As it is a cold freezer, the surface of the meat locker is very icy and slippery, diminishing the car's traction and causing any vehicle to slide when turning. RWD cars in particular are much more dire in this situation as the power from the rear of their wheels cause them to spin out.
Near the exit of the grocery store, there are two trolleys right after the checkouts. Their heavy weight will cause any unsuspecting players to lose almost all of their speed should one come into contact with one. The exit also is supported through automatic sliding doors, which moves in and out periodically, potentially sliding into the paths of unfortunate racers.
Finally, the entrance of the market follows right immediately after the peak elevation of the sidewalk. Players must be cautious in this section or risk spinning out upon landing, which will make or break the race as it is the final turn of the track.
Text taken from the Re-Volt Wiki.
I really love this track, this is my favorite track in the re-volt game. This track is very short and slippery, and very atmospheric for me. I put the track 10/10.
This map is getting hated a lot beacuse of it’s slippery room. But for me it’s quite nice. I mean this is the second and shortest track in the game which is crazy beacuse the first track is the longest. You can fastly get to the finish point in just under 1 minute or 24 seconds. I spent on this track a long time having everything maxed out in the game (16 cars and 20 laps or more cars and laps cuz i played it on the original version back then.) and it was really fun having most of the AI’s stuck in the slippery room and shooting and doing other things to themselves! :D
ah good memories…