Museum 2

  • Download count 441
  • Pageviews 1324
  • Unique foldername muse2
  • Skin for
  • Track Mod for
  • Based on
  • Release date 1999-03-09
  • Version from
  • Version
  • RVW-ID 31422
  • Category
  • Score
    94/100 (19 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Original)
  • Track difficulty Easy
  • Track length 600 m
  • Reverse version available? Yes
  • Time trial times available? Yes
  • Practice mode star available? Yes
  • Online multiplayer compatible?

    Museum 2 is a standard track created by Acclaim Studios London. It is the third track in the game. It sets the racers in a natural history museum containing many ancient artifacts. The track's biggest feature is the planetarium, which compromises a large portion of the course layout.

    The race begins at a start of a glass walkway with two skeletal dinosaur models. The bridge leads to a hallway, which is composed of a slight right bend. The hallway takes the racers to the first part of the museum, which is the artifact showcase. A series of narrow small curves ensue, which then follows into a small room consisting of more extinct dinosaur skeletal models. At the end of the room is a sharp right, leading into the entrance of the planetarium titled 'Space Race'.

    The entrance of the space museum consists of two escalators; the left side moves upwards, and the other moves in the opposite direction. The inclines lead to a very wide straightaway with concept artwork of various planets and space prototypes seen on the walls. A tight right turn ensues, leading to the planetarium's main display of the Solar System.

    A circular glass walkway branching off into two directions surrounds the display, and they converge at the top of the circuit. This follows to a straightaway into a large round turn. Racers can see more factual information of the planets and a spaceship replica (known as the Lunar Lander) in this room. The turn leads to the exit of the planetarium and into a hallway that slopes straight down. At the end of the slope leads to another incline. A few small turns follows after a jump, leading to another hallway which features skeletal models of various sea animals. The start line lies right after this hallway, completing the lap.

    Museum 2's hallways are very narrow, which in turn punishes vehicles who have a poor turning radius, such as Col. Moss. The glass surfaces in particular are fairly smooth, which diminishes the grip of some cars, especially RWD cars. While definitely easier than Museum 1, the replicas prove to be an obstacle, as running into those can waste time.

    The downhill slope can be a very difficult passageway, due to the speed gained during this section. For some cars, steering sharply at this stage can cause the car to lose control, so caution is advised. There is also a 'Wet Floor' signboard that acts as an inconvenient ramp after the slope, causing unsuspecting racers to go through it and fly off the desired racing line.

    Finally, after the downhill slope there is a secret alternative route. The route is pointless and does not save time, and is intended rather to confuse the racers.

    Text taken from the Re-Volt Wiki.


    Track Mods for Museum 2

    Museum 2: Improved AI Nodes, by NotDaijoubu

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