On_Fire

  • Download count 194
  • Pageviews 531
  • Unique foldername On_Fire
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2000-05-03
  • Version from
  • Version
  • RVW-ID 33841
  • Category
  • Score
    81/100 (3 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction Track Editor (Lego)
  • Track difficulty
  • Track length 686 m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    It´s my first track so be cool with me:), i tried to make something different from what has been maden until now, it´s not a long track but if you can do less than 1 minute there...man you´re GOOD!, also there are 3 stars but not for free just try to get them and you will see what i mean:), if you dont like it or if you have problems with FPS...sorry i will try do better next time:).Hope you have fun. I wanted to make more special effects but there´s a limit for objects.


1 comment on “On_Fire

  1. This track has an interesting theme which is extremely well-executed. The textures are certainly fiery, and although your eyes will not be treated to a lot of variety in the track, the textures still make it clear where what’s a wall and what’s the road, despite everything being orange. The effects are outstanding. This track was made long before it was possible to do custom effects, but Speedy3000 used everything that was in the game and could be made to look like fire as much as possible (only stopping when he hit the object limit, if I understand right from the readme). The dragons are a great touch for added charm.
    The gameplay however really lets down. The race starts with much more chaos than desired: why put two chicanes right after the start, shortly followed by a pipe section without an entrancepiece and then an upwards pipe followed by an AI-obtainable star? What a start… the rest of the track barely flows. Blind straight corners, steep slopes right after a turn or a jump… to make it the harder to follow there are no direction triggers in this track. The AI doesn’t perform too well, though, so you’ll probably still be able to win a race.
    A unique theme that was very well executed; it’s a shame that the track layout leaves so much to be desired!

    Video: https://youtu.be/P23jp-L0bgg

    1

Leave a comment