Pod Racer

  • Download count 1049
  • Pageviews 2004
  • Unique foldername Pod Racer
  • Skin for
  • Track Mod for
  • Based on DreamKaster’s Wacky R/Cs
  • Release date 2021-06-11
  • Version from
  • Version
  • RVW-ID 27779
  • Category
  • Score
    95/100 (3 votes)
  • Unconventional car? Yes
  • Construction Original
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction
  • Track difficulty
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    Pod Racer, the real thing. Requires Anakin's reflexes or the (braking) Force.
    NB: Requires command line switch -dev for the full experience.
    You'll need to run the game in -dev mode and press Ctrl+R at the start, to have smooth flight.
    It has the "tap-brakes-to-go, hold-brakes-to-slow" self-propelled engineworks again.

    Updated again, now includes an SWR tracks edition for RL (and AI as well): fitting size and handling for those tracks (plus RC for backyard races).

    Updated with custom sounds.

    Also, new showcase videos. This is how Ep1 Racer tracks are supposed to be raced!

    Pod Racer (SWR edition), RL version @ SWR Abyss:

    External view (this cam always looks a bit slower): [https://youtu.be/6B7FIxMpwbU]

    Racing view: [https://youtu.be/3UkGZWtDjJc]

    Comparison: [https://youtu.be/gpKZs8JpBwk]

    Pod Racer (SWR edition), RL version @ SWR Zugga:

    External view (this cam always looks a bit slower): [https://youtu.be/8jj7OVQm3Ts]

    Racing view: [https://youtu.be/Wi9wyQvnz_4]

    Comparison: [https://youtu.be/eYy1U0V905o]

    I'm actually holding brakes much of the time in these videos…

    Older updates also still included:

    Includes a set of parameters for a smaller, better version that almost fits to the SWR: Abyss track (https://www.revoltworld.net/dl/swr-abyss/). Set to the smaller RL (WTO) version by default, as homage to that track and Star Wars EP1 Racer game in general.

    Thanks to Mr Roblinx for the size suggestion.

    See these vids:

    The smaller [Whole Take-Off] version of Pod Racer, RL variant (not RC)

    Replay cameras: far follow cam, near follow cam, hood cam.

    The same with smaller [Pod Take-Off] version of Pod Racer, RL variant (not RC)

    Replay cameras: far follow cam, dev rota-cam (like race-end, Ctrl+F11), reverse hood cam.

    And a better angle since there were no track cameras:

    The smaller [Whole Take-Off] version of Pod Racer, RL variant (not RC)

    Replay cameras: manual TV free cam (F6).

    And then I saw this original race:

    Comparable when using hood cam, if I do say so myself :)

    The older version's videos: (the general racing feel is the same)
    https://youtu.be/C-v90_-LIw4.  This is my actual race, only the loading screen was cut. The pod does max 100 ingame MPH (this is about the right feel for the movie speeds), with auto-throttle. So it's raceable, but only with concentration and much braking.
    The video shows 3 laps with 3 racing cameras. Lap 1: the pod's take-off/landing and its Safety Quick-Release/Quick-Catch cable attachment fields are well visible. Lap 2: a close-up view of the engines. Lap 3: this is what racing the pod actually feels like – "Use the Force."
    Also, the same replay using the version with engines also taking off/landing: https://youtu.be/hX_QOChHUHQ (I personally like this effect with cam 2 better when racing, even though it's an earlier version and technically simpler.)
    And the same with RL version (somewhat heavier feel): https://youtu.be/GwB5E4lcb3o and https://youtu.be/rzF8CK38QM8

    Includes a dumbed-down (non-flying) version for the AI (as it can't use the -dev Ctrl+R trick for flying).
    Also, both human and AI versions have pod take-off (PTO) and whole thing take-off (WTO) variants, each as RC for normal tracks and RL for real-life style tracks. See the parameter files in both car folders. Set to the smaller RL (WTO) version by default, as homage to that track and Star Wars EP1 Racer game in general.

    P.S. If anyone wonders - the RC/RL versioning actually makes a lot of sense. Tracks like Wildland, Cliff Mountain, Cliffside Court, Frigid Peaks, Extreme G, Empire Volt City, RC Dream, SS Route Revolt, etc are definitely not RC tracks.

    Credits: 3d model: Anakins Pod Racer by tutan09 https://sketchfab.com/3d-models/anakins-pod-racer-dac6d14dcf914e88af8625b59f4020bc, also the force field and the RL driver are from Citywalker's things.

    Greetz,
    Ato

    Updated: RC version is now easier to steer on the ground.

     

    And if anyone wonders - the RC/RL versioning actually makes a lot of sense. Tracks like Wildland, Cliff Mountain, Cliffside Court, Frigid Peaks, Extreme G, RC Dream, SS Route Revolt, etc are definitely not RC tracks. See this track list for suggestions.


2 comments on “Pod Racer

  1. Updated again, now includes an SWR tracks edition for RL (and AI as well): fitting size and handling for those tracks (plus RC for backyard races).
    Also, new showcase videos (see the description). This is how Ep1 Racer tracks are supposed to be raced!

    0

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