- Download count 1249
- Pageviews 1929
- Unique foldername pod_skyrace
- Skin for
- Track Mod for
- Based on
- Release date 2020-01-06
- Version from
- Version
- RVW-ID 1607
- Category Standard Track
- Score
- Unconventional car?
- Construction
- Engine
- Transmission
- Top speed mph
- Total weight kg
- Acceleration m/s²
- Construction 3D Modeling (Remodel/Conversion)
- Track difficulty Extreme
- Track length 1072 m
- Reverse version available? Yes
- Time trial times available? Yes
- Practice mode star available? Yes
- Online multiplayer compatible?
Skyrace from POD: Planet of Death.
Current version of RVGL (19.1230a) or newer required!
After a torturous 15 or so days, it's finally done. This race takes place in Io's skyport, just above Alderon. It's a dangerous track where you drive hard or you fall bad.
I also included more sounds, effects, HUD elements and powerup models inspired by POD and it's sequel (yes it had a sequel) POD: Speedzone.
-This track includes-
Reverse Mode
Practice Star
Custom Skybox (with animated sky)
Custom sounds and effects from POD
Challenge Time
Custom objects
Custom powerups
Converted using Ninja Ripper, bl4viewer and Blender.
Trailer: https://www.youtube.com/watch?v=6WxXpKjq3N4
This track is a part of my POD conversion project that is now named POD: Re-Volted.
A fantastic acrobatic section, reminds me of some Trackmania loops. The zoop in multiplayer might be a big oily messy landing
It has a very cool look and exciting gameplay. It features several alternative routes that are quite unique. In one part of the track the regular route in the original game involves driving on a wall, which AI doesn’t understand in Re-Volt, so mrroblinx had to work around this for the AI. For all the unique elements of this track, it works remarkably well. It is possible to get X’ed if you do something unintended, unfortunately, but I guess that is to be expected from such a complicated track.
I’m very glad that mrroblinx didn’t shy away from converting this one!
Video: https://youtu.be/MUrgeRsa8ws
At the beginning of the journey, you always want to go along the right path, where there is actually a dead end) And the map is generally cool. Cool lifts. Also the style of these maps reminds me of maps from the old parts of Hot wheels, wow