Port Limano 2

  • Download count 2512
  • Pageviews 3428
  • Unique foldername portlimano2
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2022-08-12
  • Version from
  • Version
  • RVW-ID 33944
  • Category
  • Score
    89/100 (28 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction 3D Modeling (Original)
  • Track difficulty Hard
  • Track length 622 m
  • Reverse version available? Yes
  • Time trial times available? Yes
  • Practice mode star available? Yes
  • Online multiplayer compatible?

    hi there, im benderfan3124 and this is a collection of tracks i've made this summer. i hope you enjoy.
    there is not much to them but i will try to make a simple description for all of them.

    port limano 2 takes places in the docks of port limano and in the surrounding area (groombridge park, etc. you will see). there are multiple ways to attack each corner so hope you pedal to the metal.

    thing to keep in mind is the ai which is not good as usual, i tried my best but i think they underperform.

    credits can be found in the readme.

    17/8/2022

    i have encountered a red x while taking the star path. i have fixed this, sorry for the inconvenience.

    14/2/2022

    fixed red x mentioned in the comments, sorry for the inconvenience.

    26/2/2023

    fixed direction triggers in reverse version and added a repo box around the fish shop

    18/11/2023

    moved repo triggers appropriately to ensure clean racing

    15/1/2024

    moved a pos node to remove last u turn red x in reverse version


    Track Mods for Port Limano 2

    Port Limano 2 – Improved Textures, by rodik

10 comments on “Port Limano 2

  1. Uh oh, where are Miles Prower and Tikal when you need them? They’d be riding unicycles here!

    Ha! I’m just joking about my childhood! Great improvement on your tracks anyway, benderfan! Keep up the good work out there!

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  2. I found a red X issue with track zones on the track, after the first u turn that puts you in the stone pathway if you hug the wall to the left you hit and go back to Track Zone 1, thus giving you the Red X, it doesn’t fix it self and it’s fixed by repoing, put you back at the start of the stone path just after the u turn. I’ve noticed this doesn’t happen with all cars because the area is small, but with some cars it’s very easy to recreate (it actually happened to me in an online race with Frosted Delight, that’s how I discovered it)

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  3. There’s an issue with directional triggers in the R version, the flag high goes from 1 to 3 to the next directional trigger thus the game is unable to visualize any directional trigger after the first two.

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  4. Why do they put the option of Practice mode star available if you can’t even find it? What a shame! I don’t know for what purpose they deceive users in that way

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  5. Hi everybody,! this is a fantastic tracks but i have a problem; i can’t find the global star in practice mode of this Track! Can you help me and tell where can i find it? Thanks!!

    0
  6. These tracks are better than your previous works! You improve your skills every time. From this track, it just carries the same light breeze, the smell of the sea and the sound of waves. I noticed a lot of small details, and this is my favorite in the tracks. There is one disadvantage: in some places AI turns on turns, because of this they are easy to win. But still the track is very good. Keep it up!
    Video: https://youtu.be/LxBNigxRnwA

    2
  7. I see a really big improvements in these tracks, i really like the theme and the clever use of custom animations shows that a lot of effort was put in these tracks, also the ai is not bad, it took me 3 attempts (on both tracks) to get the first win. While some textures are really good i feel like there are some others that are too low resolution especially for the details placed on the road, other things don’t have a texture at all (for example the sea). Another negative aspect is the raceline (on both tracks) i noticed an abouse of 90 / 180 turns which makes the raceline not flow very well. Overall even with these drawbacks these 2 tracks are my favourite among your works and makes me really looking forward to your next creations because i’m sure you will get better on the previously mentioned aspects. keep it up 👍

    3
  8. I knew it when I played your Horrormas tracks for the first time: You will make awesome tracks one day. And I was right.

    Your Port Limano tracks are the first tracks where you didn’t limited yourself, and where you made (nearly) everything right. The continuous improvement you did since your first tracks is impressive. Port Limano has a really cool theme, pretty good graphics with really good architecture and lighting, a lovely colour palette, TONS of small graphical details (The posters! The mule! Toytanic on the horizon! The birds! The small direction signs! The big graffiti wall! The penny pincher! The different shops with all its details! … ) a few animated objects, a nice raceline, a pretty good AI, a nice music track, and even more.

    Not everything is perfect. The textures vary too much between being too blurry or being too high quality. The raceline is a bit too punishing at some areas. But it’s still impressive to see what you have done here.

    You raise my expectations with every track – I really wonder what will come next. But for the first you can find me in Port Limano. :)

    5

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