- Download count 2024
- Pageviews 3036
- Unique foldername ranch
- Skin for
- Track Mod for
- Based on
- Release date 2018-08-21
- Version from 2019-01-18
- Version 18.57
- RVW-ID 1793
- Category Standard Track
- Score
- Unconventional car?
- Construction
- Engine
- Transmission
- Top speed mph
- Total weight kg
- Acceleration m/s²
- Construction 3D Modeling (Original)
- Track difficulty
- Track length 879 m
- Reverse version available? Yes
- Time trial times available?
- Practice mode star available?
- Online multiplayer compatible?
- Reversed version set at night: Separate skybox, instances and .w
- Texture animation (river)
- Custom materials
- Custom water splash particles
- Custom moving objects (watermill, windmill)
- Custom sounds: Ambient; Skid sound on wood
- Custom loading screen
- Custom music
- 1023/1024 instances (the limit in RVGL was raised just for this track)
- Cacti: Tubers
- Church: Mighty Cucumber
- Shiplight: From RVGL by Allan
Requirements
This track requires at least RVGL version 18.0731a.
You can get it from rvgl.re-volt.io.
Shaders needs to be enabled, otherwise the track will not look right.
Do so in rvgl.ini which can be found in the profiles folder: Shaders = 1
Features
Collaborators
The amazing soundtrack is Odie's work.
Some models were contributed by the community:
Thanks to all the people who tested the track and provided feedback!
You can read more about technical details in the track's readme file.
Having played it recently for the first time in 2 years, it was really confusing, the outside is a really wide open space with a dust fx that hinders visibility. The arrows gave a general idea, but whithout any proper marking or something on the road blocking certain areas and indicating where to go it felt really bad navigating it. Don’t get me wrong, if i had practiced this track in single player i woundn’t be so confused playing online, but I think a track shouldn’t be this confusing on a “blind run”.
It’s the same story with this track as it is with Isola Verde Redux.
The only thing that this track needs is better AI. Visuals are great, atmosphere is excellent, the racing line is really good and it is really fun to drive. But that fun fast becomes boredom because there is no challenge on this track, it’s always an easy win.
Same with Isola Verde Redux, I hope someone fixes the AI nodes because these tracks absolutely deserve it!
Dust effect is really cool. This wide view when going down the canyon or racing outside the farm is priceless.
However on some parts it’s not really obvious where the track is going. I think there should be some slight tire marks in the sand to show where the cars are supposed to go.
I think there is a right navigation arrow missing at the last hairpin of the Reverse track. It doesn’t appear before entering the last turn.
I love this track, it’s one of my favourites along with downtonw 2.
It’s beautiful. Very good track. You can see that a lot of effort has been made. I really like the models. Open world…. Just wow. The only thing is a very confusing racing line that needs to be memorized and memorized.
My old video: https://m.youtube.com/watch?v=V_ZRDO-RIXY (what’s with my fps? XD)
This is my favorite custom track of all time. The detail is insane, the racing line is fun and the custom music is a banger. 11/10.
ranch on mobile be like: Dark mode permanently enabled.
how do i fix that bug
This track is very beautiful, the work of the author is noticeable. On my “calculator” it even lags. However it’s very easy to get lost, it’s hard enough so I don’t really like it
This track is worth all the praise it has gotten. The attention to detail is just insane, down to the moisture damage showing on house walls near the ground. And the raceline is really fun; especially the river has not been done this way before.
Greetz,
Ato
Ground/buildings are black on android. Shaders enabled, GPU is Adreno 619. Anyone else run into this?