Santorini

  • Download count 4245
  • Pageviews 3680
  • Unique foldername santorini
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2018-06-21
  • Version from 2020-10-06
  • Version
  • RVW-ID 1803
  • Category
  • Score
    89/100 (34 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction
  • Track difficulty
  • Track length 500 m
  • Reverse version available? Yes
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    ONLY COMPATIBLE WITH RVGL

    A track inspired by the CS:GO map de_santorini by FMPONE. It will take you through the town of the small island and popular tourist destination of Santorini.

    Also contains:
    - Reverse mode
    - Custom difficulty. Now everyone knows that the track is easy.
    - Practice star. Not only a matter of where but also how.
    - Custom trial times for both regular and reversed. Can you beat them?

    Overall I'm really happy with how this track turned out. I hope you enjoy it!

    21/06/2018 PATCH #1: Fixed collision bugs on the ramp bridge. Fixed a non planar quad. Made the challenge time slightly more forgiving.
    29/06/2018 PATCH #2: Fixed collision issue with the wall on the garages and fixed a trueblack issue on the door texture
    06/10/2020 PATCH #3: Edited the bridge section for smoother multiplayer gameplay. Added "it"
    11/06/2021 PATCH #4: Changed turn 3 to be more forgiving, added more shading to indoor area and fixed door collision


1 comment on “Santorini

  1. Santorini was inspired by a custom map from Counter-Strike: Global Offensive. In both theme and gameplay it strongly reminds me of Helios by human. And even when compared against that great classic, I cannot say it disappoints! Santorini looks good and is fun to play. It is not frustratingly tricky but has plenty of fun turns, and makes for diverse races. This might very well be Alexander’s best track!
    Santorini originally had the ramp at the end of the building near the beginning of the race not extend fully to the sides. If you miss it, or fall down, you’d get repositioned automatically. I didn’t mind this, but it could get chaotic in races with a lot of cars. Thus, in its latest update, Alexander extended the ramp to the walls. However, the older version is gladly still available here, you can choose which one you prefer!

    Video: https://youtu.be/nsccviAfFnk (latest version)
    https://youtu.be/cCT0FCpH3BQ (older version)

    0

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