Speedemon

  • Download count 1126
  • Pageviews 2353
  • Unique foldername Speedemon
  • Skin for
  • Track Mod for
  • Based on Maywood
  • Release date 2023-10-28
  • Version from 2023-10-26
  • Version 1.1
  • RVW-ID 38516
  • Category
  • Score
    98/100 (5 votes)
  • Unconventional car?
  • Construction Repaint
  • Engine Glow
  • Transmission RWD
  • Top speed 46.1 mph
  • Total weight 2.25 kg
  • Acceleration 3.79 m/s²
  • Construction
  • Track difficulty
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    Update 1.1:

    • Added the trunk vinyl I forgot about earlier;
    • Minor AI changes (my thanks to Ato).

    Silverfang Performance Engineering attempted to create a competitive muscle car for the Super Pro class. It seems to have been successful, yet customer reviews are always welcome. The car's primary advantages are its top speed and acceleration, but the handling comes at a cost, which the driver must continually control. The car's name is inspired by the Speedevil cars from both games of the FlatOut series.

    The Lore:
    The car's owner hails from Ohio and used to work as a bouncer. He displays aggressive driving tendencies and lacks proper foresight, often resorting to bullying manoeuvres to force his opponents to yield. He's notorious for fiercely fighting for his chosen lane throughout races, frequently disregarding all safety protocols in the pursuit of victory. In close quarters, where positions may shift abruptly, he can become unpredictable and reckless, often resorting to ramming other drivers off the track, without regard for the potential consequences. It has been rumoured that his motivation for becoming a racer was primarily to seek revenge against a prominent figure in the sport who drives for Skyedge JR-T.


1 comment on “Speedemon

  1. Here: try 937.500000, it’s tuned on Hood2 (-gazzasaicar, race with 2 cars). Makes either perfect runs there on both grass and tarmac, or recovers if messed up by the CatchUp setting or other confusion.
    You were on the right path, just two tuning steps short. 1250 was still too oversteering, 625 was already too understeering, 937.5 is the next step between them, and happens to be precise enough. Fringe found, as Citywalker writes.

    Greetz,
    Ato.

    2

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