- Download count 1645
- Pageviews 2571
- Unique foldername spitzbergen
- Skin for
- Track Mod for
- Based on
- Release date 2022-03-06
- Version from 2023-09-30
- Version 1.0b
- RVW-ID 31647
- Category Stunt Arena
- Score
- Unconventional car?
- Construction
- Engine
- Transmission
- Top speed mph
- Total weight kg
- Acceleration m/s²
- Construction 3D Modeling (Original)
- Track difficulty Medium
- Track length m
- Reverse version available?
- Time trial times available?
- Practice mode star available?
- Online multiplayer compatible?
- 50 Stars to find and catch
- 30 minutes of included ambient music
- Explore the inside of Toytanic!
- Playtime between 1 and 2 hours
- Included car: Explorer
- Updated README (Permissions/Copyright)
This is a big Stunt Arena located on the island of Svalbard. Svalbard (also known as Spitsbergen or Spitzbergen) is a Norwegian archipelago in the Arctic Ocean. North of mainland Europe, it is about midway between the northern coast of Norway and the North Pole.
This map was made to take part at the Re-Volt World Birthday Contest 2022.
Designed to be played with the included car "Explorer". All 50 stars can be catched with this car. Not tested with other cars than "Explorer"!
It's strongly recommended to use all the available camera views while exploring this map. Especially at the uphill areas one of the onboard cameras is the best choose.
Have fun!
Major features of Spitzbergen:
Version 1.0b Changes
This map made for Re-Volt feels like you’re playing a different game, the environement is very well made but i think the boat and the tunnel could have been better, but still it’s a great map for Re-Volt and mostly this is probably one the map with the longest audio in Re-Volt that is not always annoying to listen to. Aslo the audio was made by dronæment on Bandcamp if you guys ever wondered who made it. This also made me love Norway and Sweden. (Mostly because from Canada.) Talking about Sweden i wonder if one day there could be a fully explorable made about Sweden with a car made for it. Because i’d be very pleased to play it and do another review about the gameplay.
The music and atmosphere are amazing. Toytanic stars are pain in the ass though because the ship is bugged to the core and makes some stars too hard to catch. If you miss them you have to repo long way to the start. I think this is a magnificent venue but gameplay, sadly, isn’t that fun.
It looks really good. By far this is the biggest Stunt Arena. The atmosphere is interesting. The music is chosen correctly. You also added your “Inside the Toytanic” into the track. I also noticed the fog, which looks very good. Thanks for the track! I really like the car too.
Video: https://m.youtube.com/watch?v=_UcWf07IwJE&t=3227s
As of writing this I’m 44/50 and I don’t feel inclined to find the rest, while it’s a very beautiful looking map it’s also not very fun to get the stars. The toytanic section is nice, I liked the extra halways you added, but the swaying made it very easy to lose control when the side of the boat you’re on sways down, making the jump stars very annoying to get. The sheer size of the map makes looking for the stars a hassle, espcially if you accidentaly go past the boundary then get sent back to the starting position. Navigating the mountaing was really difficult both because of the uneven and slippery terrain. Overall, it’s nice looking but ultimately got boring fast.
Hope you get the movitation to make it a race track cause this is absolutely stunning!
I get this feeling of playing the track Mystic Peaks from Need for Speed 2. I love the look of the cold it so cosy. The stunt arena is unique in ways which requiers a specific car to complete, Explorer also by Kiwi (or you can just go Panga and Toyeca of you want). Not only the animations for the Norwegian Toytanic ship but its vast amount of hills and hidden areas you can drive in. Lovely Stunt Arena!
Thank you, Ato. My first plan was to make a normal race track, but the landscape is not really made for it. Yes, it would be possible to create a raceline by adding checkpoints, barriers, side walls or similar. But I’m not sure if it would be a fun track in the end, worth the work. Javildesign used a similar landscape for his Wildland track and it worked really well, but I’m still sceptical it would also work for Spitzbergen. However, if I find some motivation I will maybe try it. Let’s see.
This is a very nice track! Any chance of making it into a standard racetrack, too?
Greetz,
Ato