Team Unibike for RVGL

  • Download count 796
  • Pageviews 1562
  • Unique foldername team_unibike
  • Skin for
  • Track Mod for
  • Based on DreamKaster’s Wacky R/Cs
  • Release date 2021-12-24
  • Version from
  • Version
  • RVW-ID 30670
  • Category
  • Score
    94/100 (2 votes)
  • Unconventional car? Yes
  • Construction Remodel
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction
  • Track difficulty
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    This is Citywalker's Team Unibike, recreated for RVGL with proper cameras, RC and RL versions and custom sounds.

    Includes RC and RL versions, set to RC by default.

    Showcase video: https://youtu.be/rOdWF9koKsY

    Credits: Acclaim for the game, Citywalker for the original Team Unibike and for her experiments (got me into this business), me (obviously), and the lot of you for keeping the game alive. Thanks.

    Ato

    And if anyone wonders - the RC/RL versioning actually makes a lot of sense. Tracks like Wildland, Cliff Mountain, Cliffside Court, Frigid Peaks, Extreme G, RC Dream, SS Route Revolt, etc are definitely not RC tracks. See this track list for suggestions.

    Original readme:

    Team Unibike: a team of four riders, taking bumps one at a time.

    Concepts Pack 3 creation.

    Unique idea – four separate entities with independent up-down movement on bumps (can’t make them left-right independent, or they won’t have any collision.)

    Has a single version only (visually RL for better effect, physically RC for better track compatibility), because I can’t make it have four aerials.

    Notes on handling:

    Handles just like original Race Unibike.

    The front (and rear) Unibikes sometimes pop momentarily underground, but only on stock tracks. That’s the tracks’ fault (I’ve seen it with some other vehicles as well).

    Going down stairs is a good effect :)

    They have low acceleration and high top speed like Race Unibike 2, but the Team is more stable.

    P.S. In WolfR4 they have no shadow, because the old square shadow would badly break the visual effect.

    Rating – Semi-pro.

    Expert AI:

    RC: easy runner, 5000.000000

    Credits

    Visuals: from my Race Unibike 2 (Concepts Pack 2).

    Physics: modified from my Race Unibike 2 (Concepts Pack 2).

    General credits:

    Jigebren for his wonderful tools (prm2hul, Blender IO plugin and WolfR4 are a carmaker’s dream), Huki for making Re-Volt V1.2 version (thanks to him working on the new AI for Re-Volt 1.2, I found out how the car AI actually works), and LaserBeams for his wonderful tutorial (all my creations are ultimately indebted to that). By default also Acclaim Entertainment (for the game) and all of the residents at RVL and ORP forums (for keeping the game alive for all those years and for helping out a lunatic carmaker like me). And last but not least – my husband for emotional support <smiles>.

    -----

    Citywalker

    (I can be contacted at Re-Volt Live and Our Re-Volt Pub forums.)


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