- Download count 1907
- Pageviews 3223
- Unique foldername
- Skin for
- Track Mod for
- Based on
- Release date 2024-11-27
- Version from 2025-03-09
- Version 1.5.5
- RVW-ID 41995
- Category Tool
- Score
- Unconventional car?
- Construction
- Engine
- Transmission
- Top speed mph
- Total weight kg
- Acceleration m/s²
- Construction
- Track difficulty
- Track length m
- Reverse version available?
- Time trial times available?
- Practice mode star available?
- Online multiplayer compatible?
- 319 new modules available! Including pipes, banks, turns and a brand new type of modules: double! Check it out!
- this version is not compatible with older rtu files
- crossroad texture has been redone and now uses full texture space so you will have to adapt your textures
- a new texture has been added for sprint track finish line module!
- track editor ground has been remapped correctly to the green square in the 8th bitmap
- some pieces has been upgraded. If you find any bad UV in modules please report below!
- added inverted bank diagonal modules
- added -walltex command line argument
- extended RTU support to 32bits indexes (allow more modules!)
- fixed -noscenery export: scenery collision was always exported
- added -wallmin and -wallmax command line arguments
- changed -exportscale behavior: now acts as a multiplier instead of an override (ie. editor will ask for export scale when exporting, this value will then be multiplied by the -exportscale value)
- added -noscenery command line argument
- fixed collision materials
- fixed vertex colors
- added one more module :)
- added custom folder installation support (with `game_path.txt` and/or `editor_path.txt` optional files. See readme for more infos)
- cursor flicker reset each time user move or change module
- added support for sprint track export (reverse too!)
- added proper support for jump module (it can now be placed anywhere!)
- fixed minor issues on default modules like pickup placement and bad UVs
- adjusted crossroad UVs to use whole bitmap space
- fixed original carpet bends to use arrow variants
- added carpet variant for narrow module
- added lots of new modules (318 new individual modules including all variations)
- added more scale options on export (still support command line override)
- re-export track will not erase other files in track folder. Only relevant files are updated.
An extension of the great Track Editor (Unity Edition) from Dummiesman.
There are 2 main differences with the original version:
All new modules are available by switching to previous/next module in editor. You'll have to discover the new variants by yourself. Try to switch to previous or next to see if there are some :)
You can still use custom theme textures as usual, but be aware that:
Complete changelog can be seen below.
Installation Instructions
See original notes for installation (here), it should be the same although I didn't test everything :)
Note: RVGL does not have a "Track Editor" option in the main menu, you must launch the executable file manually.
Advanced Settings With Command Line Arguments
-exportscale X
Multiply the export scale with a value of X (1 = 100%, 0.5 = 50%, etc.)
-unlimited
Remove limits. Unlimited height, unlimited size, unlimited pickup count. Go crazy!
Unlimited mode isn't officially supported and it's very possible there will be visual glitches in-game, gaps in the track exterior, and long export times.
-noscenery
Dont export external walls, only track.
-wallmin R G B
Replace blue walls floor color with RGB values (R, G and B must be a positive integer between [0 and 255])
-wallmax R G B
Replace blue walls top color with RGB values (R, G and B must be a positive integer between [0 and 255])
-walltex X
Apply texture to walls using texture number. To map to bitmapa.bmp use -walltex 0, for bitmapb.bmp use -walltex 1, and so on...
Changelog
v1.5.5
v1.5.4
v1.5.3
v1.5.2
v1.5
v1.4
Original Track Editor (Unity Edition) can be found here: https://www.revoltworld.net/dl/track-editor-unity-edition/
This project is still open source and available here: https://github.com/Gnia/ReVoltTrackEditor
Enjoy !
I really need to do a proper write-up on how amazing this Track Editor update is, but for now, please just know that the -walltex command line has fulfilled one of my childhood self’s pie-in-the-sky dreams — and for that, I am immensely grateful. :^)
It worked for me. Maybe change directory to the install path first? Also the rtu file must be next to the executable.
Hey Killer Wheels,
I tried your tip but Track Editor fails to initialize when I launch from cmd in Windows. Says rtu file missing. Any tips for that?
Just updated to v1.5.5!
Added a few modules and fixed an issue with -noscenery.
Also, you can now export textured walls !
Hope you like it! :)
Command line arguments are arguments passed to the program when it is launched. You must add these parameters when you launch the editor.
There are various ways to use command line arguments. You can launch directly from a terminal (I guess this should work on all platforms).
Usually you must enter the name of the program followed by any argument supported, like so:
RVTrackEdUnity.exe -noscenery
On windows for example you can create a shortcut to launch the editor from and add arguments to the target.
By default target should be:
“C:\Your install path\RVTrackEdUnity.exe”
Just change it to something like:
“C:\Your install path\RVTrackEdUnity.exe” -exportscale 1.09375 -wallmin 199 0 150 -wallmax 61 41 255 -walltex 0
Hope this helps :)
How do you execute command line arguments?
I should have had clarified that I do understand the image. My bad. On another topic though, would you be able to give a better hint on how to access the new track pieces? I’m pretty bad at this kind of thing.
Oh I see, the image is misleading.
Yellow are the original pieces that were available in the track editor.
Green are the original pieces that were included in the original track editor but with no way to use them! That’s the carpet variant for the narrow piece and the carpet round bends with proper directional arrows on the walls.
Thank you, although just one more thing.. I can not find a way to find these new pieces. Sadly, the description hint doesn’t really help. Would you be alright telling me/helping me figure out where to find them? For the original pieces you mention, if they are all still there, what’s up with the image which explains that some have been removed – Is it potentially outdated? Thank you for the great update to the original Unity track editor!
Just updated to v1.5.4: added new command line arguments to change blue walls colors :)
Merry christmas to you all!
Square bends and Round bends have been grouped together under “Bends”.
All original blocks are still here.
You may have to fiddle around with next/previous to find the right one ^^
I’m just curious too.. Why did some of the regular blocks get removed? Data limit? I wouldn’t mind keeping them in personally, but it’s fine
Oh, now we’re talkin’! This is some pretty cool stuff, hope to see more modules in the future, or the ability to add your own.
The only ones I’d say I sorta “miss” would be something like “offroad” variants of straight pieces and curves (without walls, so you can basically run outside the track) as well as versions of the curve pieces that just use the road texture of the straight module, at an angle, instead of the weird UV (although I believe you said you fixed those, gonna have to test around!)
Minor update to v1.5.3 : changed -exportscale command line argument to global scale multiplier instead of a simple override :)
Minor update to v1.5.2 : added new command line argument:
-noscenery
for those of you who only want the track to be exported and not the external walls and stuff :)
Mac and Linux versions are now available along with the new 1.5 version of the editor !
Enjoy :)
how work double??? please write to me
318 new modules ? its incredible good job !!!
please creat more like that ITS AMAZING
anyone could help with “Track export failed; Cannot find levels folder.”?
(EDIT: nvm figured out)
“failed to load il2cpp”
Please help :C
Daamn, nice. I love the fact that the original Unity Track Editor got updated so much. I’m not sure how much I will be using this as I hardly ever make Lego Tracks but this is amazing! Also, just to make sure, this is the exact same but updated version as the one Dummiesman originally made, right?
Love the new blocks, and can’t wait to see new lego tracks the community comes up with!
Will there soon be a version for Mac and Linux?