Track Editor with new modules! (Unity Edition)

  • Download count 956
  • Pageviews 2152
  • Unique foldername
  • Skin for
  • Track Mod for
  • Based on
  • Release date 2024-11-27
  • Version from 2024-12-23
  • Version 1.5.4
  • RVW-ID 41995
  • Category
  • Score
    99/100 (21 votes)
  • Unconventional car?
  • Construction
  • Engine
  • Transmission
  • Top speed mph
  • Total weight kg
  • Acceleration m/s²
  • Construction
  • Track difficulty
  • Track length m
  • Reverse version available?
  • Time trial times available?
  • Practice mode star available?
  • Online multiplayer compatible?

    An extension of the great Track Editor (Unity Edition) from Dummiesman.

    There are 2 main differences with the original version:

    • 319 new modules available! Including pipes, banks, turns and a brand new type of modules: double! Check it out!
    • this version is not compatible with older rtu files

    All new modules are available by switching to previous/next module in editor. You'll have to discover the new variants by yourself. Try to switch to previous or next to see if there are some :)

    You can still use custom theme textures as usual, but be aware that:

    • crossroad texture has been redone and now uses full texture space so you will have to adapt your textures
    • a new texture has been added for sprint track finish line module!
    • track editor ground has been remapped correctly to the green square in the 8th bitmap
    • some pieces has been upgraded. If you find any bad UV in modules please report below!

    Complete changelog can be seen below.

    Installation Instructions

    See original notes for installation (here), it should be the same although I didn't test everything :)

    Note: RVGL does not have a "Track Editor" option in the main menu, you must launch the executable file manually.

    Advanced Settings With Command Line Arguments
    -exportscale X
    Multiply the export scale with a value of X (1 = 100%, 0.5 = 50%, etc.)

    -unlimited
    Remove limits. Unlimited height, unlimited size, unlimited pickup count. Go crazy!
    Unlimited mode isn't officially supported and it's very possible there will be visual glitches in-game, gaps in the track exterior, and long export times.

    -noscenery
    Dont export external walls, only track.

    -wallmin R G B
    Replace blue walls floor color with RGB values (R, G and B must be a positive integer between [0 and 255])

    -wallmax R G B
    Replace blue walls top color with RGB values (R, G and B must be a positive integer between [0 and 255])

    Changelog

    v1.5.4

    • added -wallmin and -wallmax command line arguments

     

    v1.5.3

    • changed -exportscale behavior: now acts as a multiplier instead of an override (ie. editor will ask for export scale when exporting, this value will then be multiplied by the -exportscale value)

     

    v1.5.2

    • added -noscenery command line argument

     

    v1.5

    • fixed collision materials
    • fixed vertex colors
    • added one more module :)

     

    v1.4

    • added custom folder installation support (with `game_path.txt` and/or `editor_path.txt` optional files. See readme for more infos)
    • cursor flicker reset each time user move or change module
    • added support for sprint track export (reverse too!)
    • added proper support for jump module (it can now be placed anywhere!)
    • fixed minor issues on default modules like pickup placement and bad UVs
    • adjusted crossroad UVs to use whole bitmap space
    • fixed original carpet bends to use arrow variants
    • added carpet variant for narrow module
    • added lots of new modules (318 new individual modules including all variations)
    • added more scale options on export (still support command line override)
    • re-export track will not erase other files in track folder. Only relevant files are updated.

     

    Original Track Editor (Unity Edition) can be found here: https://www.revoltworld.net/dl/track-editor-unity-edition/

    This project is still open source and available here: https://github.com/Gnia/ReVoltTrackEditor

    Enjoy !


18 comments on “Track Editor with new modules! (Unity Edition)

  1. I should have had clarified that I do understand the image. My bad. On another topic though, would you be able to give a better hint on how to access the new track pieces? I’m pretty bad at this kind of thing.

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  2. Oh I see, the image is misleading.

    Yellow are the original pieces that were available in the track editor.
    Green are the original pieces that were included in the original track editor but with no way to use them! That’s the carpet variant for the narrow piece and the carpet round bends with proper directional arrows on the walls.

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  3. Thank you, although just one more thing.. I can not find a way to find these new pieces. Sadly, the description hint doesn’t really help. Would you be alright telling me/helping me figure out where to find them? For the original pieces you mention, if they are all still there, what’s up with the image which explains that some have been removed – Is it potentially outdated? Thank you for the great update to the original Unity track editor!

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  4. Square bends and Round bends have been grouped together under “Bends”.

    All original blocks are still here.
    You may have to fiddle around with next/previous to find the right one ^^

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  5. I’m just curious too.. Why did some of the regular blocks get removed? Data limit? I wouldn’t mind keeping them in personally, but it’s fine

    0
  6. Oh, now we’re talkin’! This is some pretty cool stuff, hope to see more modules in the future, or the ability to add your own.
    The only ones I’d say I sorta “miss” would be something like “offroad” variants of straight pieces and curves (without walls, so you can basically run outside the track) as well as versions of the curve pieces that just use the road texture of the straight module, at an angle, instead of the weird UV (although I believe you said you fixed those, gonna have to test around!)

    1
  7. Minor update to v1.5.2 : added new command line argument:
    -noscenery
    for those of you who only want the track to be exported and not the external walls and stuff :)

    2
  8. Daamn, nice. I love the fact that the original Unity Track Editor got updated so much. I’m not sure how much I will be using this as I hardly ever make Lego Tracks but this is amazing! Also, just to make sure, this is the exact same but updated version as the one Dummiesman originally made, right?

    2

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