- Category Standard Track
- Score
- Track length 1914 m
- Reverse version available? No
No description available
File | Action |
---|---|
uchapel.zip (8.07 MB) | Download |
Install with RVGL-Launcher |
No description available
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Like more of Biometal’s tracks, it is extremely long. I like the atmosphere and the textures. It feels cold down here. For the track flow, I like many of the turns, and I enjoy avoiding the furniture. The stairs are annoying though. And to be frank, the force fields might make it worse. The track’s main issue however is that the path is unclear. If I hadn’t read the readme, I probably wouldn’t have been able to finish this track: there are three or four places in which you will get an X no matter what, and you just have to keep driving on until it disappears. This is very confusing. The AI is confused too, and won’t finish a lap. Even before they get stuck, they are swerving, like happens in Biometal’s Aloha Plaza, featured in episode 123.
Oh well. This track’s got a good atmosphere, but its long and repetitive line with no competition from the AI probably don’t make it worth keeping (except if you like to keep all tracks, like I do :P).
Video: https://youtu.be/BWLa3S_kIQg