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Fantaisie n°3
Standard Track

Thursday, 29th August 2024

Very interesting! A track _about_ the prm kit. Creative, I like it!

Level 3
Standard Track

Saturday, 24th August 2024

It has a futuristic theme, and a straight-forward but interesting racing line: the surface property is slippery, and you can drive up the walls, which I really enjoy. The AI can handle it fairly well too, and to me this is actually quite a fun track. A year later, rickyD made two similar tracks, called LEVEL 7 and LEVEL 4. I like all three, and I would not have regretted it if there were also a LEVEL 1, 2, 5 and 6! Video: https://youtu.be/AQs66v3fVlE

Virsli Factory
Standard Track

Saturday, 24th August 2024

Virsli is a Hungarian word for the type of sausage that is used in hot dogs, if I understood right. It's an interesting theme. :P This track is quite unpolished. It shows in the AI, in the textures, and in the racing line, that not too much effort was put into it. It does have some interesting parts, though. I like the use of oil surface, and I am a fan of the obstacle with dips and bumps. This is a quirky track that might be worth a play or two, especially in multiplayer, but I don't find it too memorable. Video: https://youtu.be/5CVtmhJx9ew

Rainbow Road by Floke901
Standard Track

Saturday, 24th August 2024

@RVW: Not sure why the track name says 'by Floke901' here, it doesn't say that in-game. This track is not bad: the graphics are alright, and it works well. However, I think more could've been put into it. Rainbow Road from Mario Kart 64 has a lot of atmosphere, and that is mostly missing here. The rotating star is fun, but some more background elements or obstacles on the track could have added a lot. As it is, the track feels a bit too simple. But hey, as Floke's first published track, it is certainly not bad! Video: https://youtu.be/G5Zfi8pc6Mw

Toy Universe
Standard Track

Saturday, 24th August 2024

There is no readme, but it is clear what this is supposed to be: a track in the Toy World series. It is made up mostly of bezier curves (or some similar type of curve ;)), but with a few special elements and a lot of objects added. There's a really steep spiral in the track, which doesn't work too well, and can get cars stuck. The objects add life to the track, but also make it look cluttery. In general, this track has a really strange atmosphere, and I wonder if that was intended. I do like the way light is used in the track, which adds to the atmosphere. Overall, this track isn't too much fun. However, for a first and only upload, it is not bad. I wish we'd know more about Katte. Video: https://youtu.be/5sN0Ufh0Luw

Oregonbikepath
Standard Track

Saturday, 24th August 2024

This is quite a simple Extreme track, with a rough surface type. I like the setting, and the racing line isn't bad either. My main critique on this track is that it lacks direction triggers. It's clear enough where to go, but it makes it hard to remember the turns. It's a decent track regardless, though, although nothing sets it apart. Video: https://youtu.be/uT_CY3dibGE

Savannah
Semi-Pro Car

Saturday, 24th August 2024

This car attracted my attention for how it looks. The model is simple, but combined with the original and good-looking paintjob it's actually kind of cute. Unfortunately, the parameters disappointed me. The car is rather fast, maybe too fast for its class, and has few quirks. Under the right circumstances, it can drift a little, which is cool, but overall I found this a pretty dull ride. It does look good though, so it might be a nice addition to your collection for the CPUs to drive. Video: https://youtu.be/LxF6YW8BEnc

Mansion
Standard Track

Saturday, 24th August 2024

This track has a unique theme, taking place in a Victorian mansion. The theming is in fact what makes this track most special. The atmosphere is extremely good, with great models, textures, lightning, sounds and so forth. The racing line is nice too, featuring a lot of challenge and different possible lines to take. House-based tracks tend to be hard to navigate, but in Mansion you'll know where to go almost always—as long as you can see, that is. Because while the atmosphere is very impressive, the track is also very dark to help achieve this effect. You might need to close the curtains to be able to play it properly. There is however also an alternative lights file, which can be used if desired. I think this was a great idea, as now the player can decide whether to play in the more atmospheric conditions or whether vision is more important. However, I do find some sections of the track still too dark. Particularly, at a few turns it is hard to see the doorway that you need to go through. I do understand that Instant didn't want to go too crazy with the lights, though, as this way most of the atmosphere is preserved, while the track does become more playable under normal lighting conditions! Even with great graphics and racing line, a track can be disappointing if it doesn't function properly, or the AI gives no challenge. However, here these and other aspects do not let down at all, which is no surprise considering that Kipy contributed the Pos nodes, AI nodes, track zones etc. I'm glad Instant didn't give up on this track, as even after 5 years of waiting it has not disappointed! Video: https://youtu.be/i4BBdVNMV0k (normal) https://youtu.be/10cWjFwy5pY (brighter lights)

Santorini
Standard Track

Saturday, 24th August 2024

Santorini was inspired by a custom map from Counter-Strike: Global Offensive. In both theme and gameplay it strongly reminds me of Helios by human. And even when compared against that great classic, I cannot say it disappoints! Santorini looks good and is fun to play. It is not frustratingly tricky but has plenty of fun turns, and makes for diverse races. This might very well be Alexander's best track! Santorini originally had the ramp at the end of the building near the beginning of the race not extend fully to the sides. If you miss it, or fall down, you'd get repositioned automatically. I didn't mind this, but it could get chaotic in races with a lot of cars. Thus, in its latest update, Alexander extended the ramp to the walls. However, the older version is gladly still available here, you can choose which one you prefer! Video: https://youtu.be/nsccviAfFnk (latest version) https://youtu.be/cCT0FCpH3BQ (older version)

Smashride Circuit
Standard Track

Saturday, 24th August 2024

This is an original track that is unique and quite fun! This track is clearly intended to be played with fast cars, but it also works fine with Rookies. There are a lot of steep slopes and banked turns, but surprisingly the AI performs rather well. The AI nodes were in fact not done by Alexander but by Saffron. The track looks a bit grey, but this fits the theme, and the light grey arrows and the shadows dropped by the fencing prevent the ground from looking boring. Overall, this is an exciting track with a daring concept, that works surprisingly well! Video: https://youtu.be/rNO3n6qGmXk