Daytoyna
Pro Car Sunday, 15th December 2024 |
@Ferring Sylveon There have been several attempts at one before :) but I gotta say this is probably the most faithful. Very old version by PaintHeart: https://www.revoltworld.net/dl/hornet/ Chibi version by NotDaijoubu: https://www.revoltworld.net/dl/daytiny/
Nissan 100 NX
Rookie Car Sunday, 15th December 2024 |
Hello and thanks for trying my car out! This is very, very old, and 2011 me didn't really know much haha. I might overhaul the visuals at some point if I can.
Rotor FX
Pro Car Tuesday, 1st October 2024 |
@CCBKKCK This is a creation from 2009. Carboxes for custom cars - as well as a lot of other features, like shadows or car sounds - weren't possible in the original official version of Re-Volt (by Acclaim themselves), which is the only one that existed in 2009. The first publicly available community update for Re-Volt (the 1.2 patch) came out in 2010, although I don't remember if it already supported custom carboxes from the get-go or not - I was only 16 at the time, and coincidentally it was also the year when I started dipping my toes in PC Re-Volt things... :) (Super Pro as a class didn't exist in the original game either, FYI)
Cougar Luza
Skin Friday, 27th September 2024 |
Nice little spin on the traditional Cougar two-tone formula - also welcome to Re-Volt World! A small nitpick - it seems like you forgot to mirror one small piece of the tail lights, the left one is sliiiightly cut off - and a similar thing happens with the COMPETITION text on the rear window. Stock RV cars are known for their wonky mapping, so it's best practice to learn where these things happen in order to circumvent them. PS: you should probably learn how to draw anti-aliased lines, that'll make your skins a million times better :) look specifically at the white line on the decals and the sides of the windshield. Keep it up!
The Glory Theme Pack
Modification Saturday, 7th September 2024 |
I've gotta say I had issues trying to categorize this upload before approval, given it is both a Modification and a Track Mod in a sense :P I really like the font you used (it is also pretty similar to our site's font :P) and the retro-modern vibe of the rev counter in the HUD - on that note, you should probably also attach a screenshot of the HUD itself, IMO. Welcome to Re-Volt World!
A33
Pro Car Thursday, 5th September 2024 |
@Marshy Lego tracks have always had this issue with bikes (or any vehicle that has its CoM under the terrain) - I am no track expert so I don't remember if it is zones or POS nodes causing this, but I know for sure it's caused by how the track editor exports such files. What I mean is, the tracks would require manual editing in order to work with vehicles like this one. I hope this clears your doubts :)
Axis
Semi-Pro Car Sunday, 26th May 2024 |
@Paperman This is a conversion from another game so this doesn't really apply. Also, unless the unique foldername is the same, there really isn't much of an issue.
Dust Mite LS
Rookie Car Tuesday, 7th May 2024 |
Hello MondeoBoi, as far as body collision is concerned, Dust Mite LS uses the exact same collision data (.hul file) as the original Dust Mite from the vanilla game. If you mean the "side" collision (wheels against walls) it's just a thing with RV's physics - in the game, likely to save computational resources back in 1999, wheel collisions are treated as spheres, not cylinders (and that's hardcoded behaviour), so naturally the collision is triggered "before" the wheels' visual models reach the walls. Thanks for your comment and your kind words :)
Nintendo 64 Music Replacement
Modification Saturday, 4th May 2024 |
I took the liberty to change "Online multiplayer compatible" to "No" because modifying the .inf files of stock tracks will trigger autokick in lobbies that use it. Also I publicly apologize for the delay with the approval - but if anybody is looking for a backup of the original soundtrack (for ease of toggling if you're not using the Launcher), you can find it here: https://www.revoltworld.net/dl/default-music/
Toys in the Hood 1: Shadows of Objects
Track Mod Sunday, 28th April 2024 |
Really neat idea - I just wish the "cut-in" shadows from the base game's .w file were either removed, redone with the same method or at the very least made the same colour/opacity - as it currently sits, they kind of stand out. Really appreciate the effort though, wish more tracks made use of this, even from the very start. :)