Forest Mansion 1 (Redux)
Standard Track Thursday, 18th April 2024 |
In some ways this track is an improvement over the original, without a doubt. Graphically it's on another level than the classic Forest Mansion, the tunnel is brightened up and widened, making the most grating part of the original easier to navigate, and the oncoming traffic segment has been removed, taking out the most chaotic element of the track. But in all honesty, whats been added makes this change a massive downgrade for me personally. Barring the inside of the tunnel, which is the one part of the track that became effectively wider than the original, the rest of the track was significantly narrowed down, and doorways made much smaller to slip through and easier to get stuck on an edge. Not to mention power ups easily clog up large portions of the track, something that was already possible in the original, but now actual races are just awful for me even as an offline player, as you cant go five inches without hitting a bomb or oil, and the AI is just clogging up the narrow racing line and making getting around a nuisance, especially in larger vehicle. The graphics look nicer, but the outside of the manor honestly feels like it lost some of the charm of the original, the classic version was GORGEOUES outside the front entrances, I love love loved that bit, it looked enchanting. Now its looks more like an abandoned forest mansion rather than some mystical woodland manor, and it fits the track name more I suppose, but it just feels like a big step down, especially when the tracks like Mansion and Battered Mansion are already pulling off the same abandoned house theme, appearing a bit more lively and out front actually gave it some standout character. The most boring part of the original track, the tunnel, was actually LENGTENED as well, and it lacks any of the props or objects to add even a bit of character down there this time around. Its easier to see and drive and there now, which is good, but thematically the last thing I want to be doing in a spooky mansion track is spending most of the lap in some featureless crawlspace. Combined with the removal of the bathroom, you spend even LESS time in the actual Forest Mansion this time around, you drive through the library and then its off to crawlspace city and the forest for you. And the worst thing? This track completely replaces the original. I can't even redownload the one I actually enjoyed, its been saved over in-game and delisted on here. I applaud the effort on its own that went into this in of itself, and wanting to go back and give an old work a face-lift, and the lightning and graphical improvements are fantastic, but I will be replacing this as well as the remake of the 2nd with the original as soon as I find a copy of the originals file.
Into The Cargo Plane
Sprint Track Thursday, 9th November 2023 |
The visuals, the soundtrack, the atmosphere, simply fantastic! This is a wonderfully crafted track here, and I can't help but simply adore it. The raceline is fun too, though a couple of the more notable 'pieces' being repeated adds into my one true gripe with this beautiful beast. I really wish it was a a circuit track, or at least had a circuit spin-off, with a slightly shaved-down length so that each segment felt a bit more unique. Naturally just prefer circuits for the simple fact that you can adjust the amount of laps too to spend less or more time on a given track too, whereas the one in halfish to two minute length of this course just makes you wish you could spend a bit more time on it, which probably sounds a bit odd when I'm wanting the actual length of the course to be a bit shorter, but it's just how I feel. That's just my opinion though, still LOVE this course and am very thankful to have it in our track roster, and it's quality is undeniable!
Jongmyo Revisited
Standard Track Tuesday, 31st October 2023 |
An interesting track for sure, and whilst I never cared for the original it's very neat to see the Then and Now transition between the two. Visuals are fantastic, and the raceline is fun! I do wish the track was a bit more, err, 'temple-y' I guess I'd call it. The construction bits are beautiful, Paperman is the master of that kind of visual, but they get to be a bit too prevalent at times and you can honestly forget that there's the original temple beyond them, if that makes any sense. This one is personal taste though, the next issue is the important one. Another thing is that the AI isn't very competitive at all, you won't have much difficulty scoring first even when it's your first time through, and that hurts it a lot. They don't seem to handle the slopes very well, and given the amount of them your lead will come on quick unless you're REALLY screwing up. A massive improvement on the original, and a track that's on the cusp of greatness. I would very much like to see it get that little nudge it needs to be truly fantastic.
Phantom Road
Standard Track Tuesday, 31st October 2023 |
The track looks stunning, absolutely stunning, and the soundtrack is just great. All together the atmosphere is one of the best there is for us, if not THE best. Very dull drive though, especially in anything below Super-Pro. Having power ups would of helped this track a bit I think, a bit of battle racing with such cool visuals and music gives it a niche at least, a reason to want to go back here and there. Right now it's just a very simple, incredibly open track that you can drive with most vehicles with your eyes closed.
The Thunderdrome
Standard Track Thursday, 1st September 2022 |
The only thing I could ever want from this track is increasing the out-of-bounds areas on the inside of the track, to encourage people to stay more on the dirt and keep the glorious carnage at it's optimal level. The custom icons are a bit meh too, kinda confusing at times since certain new icons resemble a different powerup then what they are supposed to be. That's pretty minor though, you're going to know what's what soon enough after spending a single minute in THE THUNDERDROME. Other then that, this is such a fantastic addition to one's track library. 20 laps of hell with 16 AI is pure madness at times, like Baby Park from Mario Kart if it was actually good. It sticks to the spirit of RV well enough, the larger humans and track scaling makes this seem like a proper RC car course for truly depraved individuals. Simply wonderful. I do get a kick out of the one scripted "It's really dangerous!" line going off as you roll onto the track as Phat Slug. They're right to fear the mollusk.
RC Stadium 1
Standard Track Monday, 29th August 2022 |
@tropical bird When your only form of argument is to just disparage the other side without even listening(well reading here, obviously) to what they have to say, you're not doing yourself any favors. Don't just blindly say, uh.. "I can‘t belive people have no other problems then complaining about stuff like this". That. If you're having a bad day before you go to type that you disagree with something, maybe take a moment and just breath, think about what you're trying to actually argue and then say your side of it. For instance, that quote above right out the gate doesn't really make much sense, because I'm going to assume I was one of these belived peoples you're talking about, and I both stated right out the gate politely that there were aspects of the track that I personally was not a fan of, and then when I DID state I had an issue with the naming, I did so politely whilst also agreeing that it was ultimately the call of Xarc. Hell, 607 wasn't really overly rude or anything in their wording either, so if you're concept is being disrespectful or blaming is someone openly disagreeing with your views, then I don't know why I'm bothering to even try to point all of this out. Anyway, to Xarc, I apologize for playing a part in turning this comment section into, well, whatever is going on down here. And also if you feel offended or disrespected on a personal level. I still believe what I said, but it was in no way my goal to actually upset anyone.
RC Stadium 2
Standard Track Monday, 29th August 2022 |
A tiny-bit less fun to actually drive on then RC Stadium 1 for me personally, it's still fun, but something about certain corners rubs that my dinosaur brain the wrong way. Nothing overtly damning though, everything is still quality. Visually though this track is a pretty big leap from Stadium 1 in some pretty great ways. More colorful, looks genuinely more like an RC track other then the fact that it's indoors, and the almighty Yella XL watches over the race with cold judgment. Still not exactly my cup of tea as far as track themes go, but I can't say I do not enjoy it. Looks like you've got some shortcut/alternate route system going on too, though I missed how to activate it during the 3 or so races I had. Something to do with the green pressure plates? Still, neat concept that can add a bit of variety to races. Overall another great track for the Xarc stable, and an even higher note to end this tale of two stadiums on.
RC Stadium 1
Standard Track Monday, 29th August 2022 |
Great work as always. Even if it's thematically not a track I'm much interested, it's at least a treat to drive on, and the quality and care that has gone into it is fairly obvious. Music choice was a bit weak, and it looks like you did default it back to a redbook track, which was wise imo. Other then that the only thing I'd say is that I have to agree with 607 on the naming thing, at least with the newer Stadium 1. I have never raced on the originals, but if the new RS1 and the old RS1 deviate heavily from one-another, it might of been a good idea to just name this one RC Stadium 3/Remix/Revamp/Neo/The One She Tells You Not to Worry About/Whatever. Ultimately your call obviously, but I can understand why this might cause some concern, especially in a community that treasures their legacy content so much. Again though, very nicely done overall.
Everest
Advanced Car Saturday, 27th August 2022 |
It's a thing of beauty, this is. Everest is what all other cars and remote control vehicles of undefined classifications should aspire to be. It is not the fastest, not the swiftest. It is not small, not a meek little thing waiting for a stray rocket or insidious physics engine to lead it into ruin. Everest IS the ruin. It is a dark god that rules all narrow of spaces with a cold heart and an iron fist, and also some big freakin' tires. You can not budge it, you can not bargain with it. Everest WILL be taking it's time around this next turn, and the rest of you are going to have to come to grips with that because they're is nothing you can actually do to move it out of the way without powerups. It's hefty weight and horrible steering means the insane twitch steering issues and need for tap-steering that plagues so many vehicles is not even an issue. Gravity bows before the might of Everest. ...aside from when it's going over jumps. A tad front heavy then, though sometimes the thing's weight means it just swings right back around in some deranged hyperspeed mini-flip and lands back on it's wheels like nothing happened. Everest is a dark and mysterious character like that. Anyway, Everest is my new main ride. It should be everyone's new main ride. Download Everest. Be Everest. Love Everest.