![]() |
Silvan TC
Skin Monday, 15th July 2024 |
@Baldicgamer you have to convert it to an .obj file. That's one of the downsides...
![]() |
Forest Mansion 1 (Redux)
Standard Track Thursday, 14th March 2024 |
Great track! You really improved your modeling skills if we compare this with the original Forest Mansion tracks. Keep up the good work!
![]() |
Autumn Party 2023 Pack
Project Wednesday, 22nd November 2023 |
Sadly due to a lack of inspiration I didn't take part this time. Anyways, great work! Every creation is very cool!
![]() |
Climate first!
Skin Tuesday, 2nd May 2023 |
@burner94 I see what you are referring too, thanks for the tip, will consider that next time
![]() |
R2D2
Rookie Car Thursday, 12th January 2023 |
I would have made the head make turning when steering like the Panga does. Otherwise good job!
![]() |
Desolate District 2
Standard Track Monday, 26th December 2022 |
@Kiwi hey Guys First, where is Kiwi's criticism constructive? He didn't mention a positive aspect. Also, Kiwi, if you feel that some objects are misplaced, please provide examples. So it just looks like you're just badmouthing the track. I have driven the track after I read your comment a lot of times and I really can´t see what you are meaning. Desolate District 2 has nothing to do with the first part (except the name and the theme). It is also not an official successor as the track is not from RV_Pure. The last sentence is the least constructive. That's just badmouthing the track and, in my opinion, badmouthing the creator as well
![]() |
Desolate District 2
Standard Track Sunday, 25th December 2022 |
It´s a nice track. It´s maybe smaller than the first part, but it´s still fun to drive on. The objects and instances are making the atmosphere of this track. In my opinion a very good successor of Desolate District 1.
![]() |
Track Editor (Unity Edition)
Tool Thursday, 26th May 2022 |
Will you add the Dreamcast theme? It would be also great if I could create own themes
![]() |
Tingin Inc. GP
Standard Track Sunday, 24th April 2022 |
The Track looks very good, but why there are so many repo triggers, even in middle of the street? That totally ruins the fun