Forest Mansion
Stunt Arena Saturday, 13th April 2024 |
Overall, it is a good stunt arena. I like that it is possible to explore a large part of the mansion and the garden. Some of the stars are a bit tricky to get, but I would rate this stunt arena as medium instead of hard (not easy, it's a bit harder than your Toys in the Hood Arena). I could get 51 stars with RC Bandit and Sprinter XL, and the 9 other stars with Adeon and Zipper.
Re-Volt World Leap Year Extravaganza 2024 Pack
Project Thursday, 28th March 2024 |
Wow there are 5 standard tracks this time! The practise star of Hanging Gardens is visible on its screenshot both here and in Contest Entries.
Summer Challenge 2023 – Results
Monday, 14th August 2023 |
It was a great event, with a large diversity of challenges! My favorite challenge is #4 which is also the only one I have won. For the next time, if there is again a similar challenge, I think it would be better to constrain everyone to race against one opponent, because there is no reason to add more opponents in this challenge. The example screenshot should also show a time similar to the one yun posted, because it is relatively easy to do. My only opponent was Pest Control in Simulation mode, you can watch the full race here: https://www.youtube.com/watch?v=Ffxwu7c1xx4 If you watch the video, you will see that my time could have been much better, because I couldn't push Pest Control in one of the best obstacles the track offers (the last oasis, where I can block Pest Control for a while as long as it only repositions in the water). The challenge I dislike the most is #5, because I personally find it useless. There is nothing to find, and even the description says that you can take a random screenshot, which means it is more likely that there is no star. I haven't attended the three challenges that require making a skin, because I'm not interested in making skins, but at least you produce something when doing these challenges. Now, I will share my ideas for future events like this: - A challenge involving the use of clockwork cars. Otherwise I never play with them, and it's the only game mode that wasn't featured this year. - Create your own cup, give a car or class recommendation for it and attend a public voting (the cumulated amount of laps or track length for the entire cup should be limited). - Reach the highest speed you can with a given car on a given track (but I can understand if it is too hard to take the perfect screenshot). Cars with extremely low acceleration and very high top speed, such as Maxx "Z" or Zettai, would be great for this. Toys in the Hood 1 could be a good track for this. Another idea for a contest would be "Personal challenge contest". The idea is to create a car or a track (or both) and submit a time trial challenge with these (if only the track is created, the creator can pick any existing car and vice-versa). There would be one week for everyone (even people who haven't submitted a creation) to try all the challenges and post times, and beating the creator of a challenge would give more points. Creators could NOT improve their own times, but to compensate they could get additional points with a public voting for their creations. EDIT: For challenge 4 I have also tried to play against another RV Loco, but it was surprisingly harder to slow it down. But for another year, it could be an interesting idea to make a variant of this type of challenge where everybody must use the JOKER cheat code to play against the same car.
Thru The Sylve: The Tracks
Standard Track Thursday, 3rd August 2023 |
Nice tracks! Autumn and Spring in particular have a creative raceline and are my favorites! I like the dense vegetation in all of the tracks. However, there are some details that could be easily improved. The track Summer Again has the moveable branch, but it has the ABC block sound when it is hit, which is weird. The corresponding sound is "toybrick.wav" that you can find in the custom folder of any track that has the moveable branch (it's nothing else than the tumbleweed sound, which is located in wavs/ghost/tumbweed.wav, renamed to "toybrick.wav"). The tracks are mostly built with the road tiles, that have the default surface type. If you want to use the dirt surface that generates dirt particles and brown skid marks, create a new file named "properties.txt" (like in Space Opera) and replace the default surface with dirt. To do so, copy and paste one of the dirt materials (let's say "Dirt 1") from the sample properties file (you can find it there: https://re-volt.gitlab.io/rvgl-docs/tracks-properties.html) and paste this in your empty "properties.txt" file, and then change the ID of the material to 0. There are some mistakes in the sample properties file, you'll have to do the following steps to fix them. Set Skid and Spark to true. Copy the color from "Color" and paste it in "SkidColor". For the winter track, you can use a snow material from any winter track instead of a dirt material. Oh, by the way I am working on an update for this PRM set, there should be at least 16 new tiles soon (mostly the dirt equivalent to the road tiles but also new ones) and a fix for some tiles.
School’s Stunts!
Stunt Arena Monday, 31st July 2023 |
I think this is the third time I play this stunt arena, for the Summer Challenge 2023, so I wanted to try a new challenge: using only stock Rookie cars. It is very different, some stars are easier to collect and some stars are harder or even impossible to reach. I got 62 stars with stock rookie cars (PC only) and one star with BigVolt. There is one star that I couldn't reach with these cars in the stadium, I have used Genghis Kar to get it. I didn't wanted to go back to the main menu every time I switched to another car so I have used the CHANGELING cheat, this way I could also listen to the entire music. If you do this make sure you keep the same car after entering the classroom blocked with the backpack.
Berryland Muffinworks
Standard Track Saturday, 22nd July 2023 |
There is an emergency, but I can't reach the red button! The animations are excellent, but the animation with the conveyor belt and some details can't be seen without using the free camera. The raceline is also good, the only thing I don't like is the 90° turn right after the small jump, I would have placed the jump a few meters before the turn. It seems the music has the clock sound from the track editor, which is a nice touch!
Spoinky Doinky 1
Standard Track Wednesday, 12th July 2023 |
This track could have been a sprint track, for the following reasons: - the track ends with a reposition to the start line - it is long enough in both length and time (it usually takes more than 3 minutes to complete a lap, despite the 02:15:000 time trial challenge, my best time being around 2:42 with Cougar without any major mistake). Most sprint tracks are shorter than this. - there are not a lot of Sprint tracks here The whole track is made only with a single 256x256 texture file, which is impressive because there is a lot of diversity in this long track. The light effects and the custom collision sound fit this track very well. There are not enough pos nodes in the last jump, if you are on the right side of the road during the jump, you are going backwards for the pos nodes (also the AI isn't very good there). Congratulations for your 10 tracks in 10 weeks!
Train Stunts
Stunt Arena Friday, 7th July 2023 |
Most of the jumps on the top of the train are actually doable with Sprinter XL. For those who find this stunt arena too easy with Pro cars, try to collect 27 stars only with Sprinter XL (I have updated the description to mention this). I have also added a screenshot that shows which stars I got with this car. @Ahma The black/yellow paintings are mostly there to make the edges more visible on the top of the train and add more colors to this part of the track.
Summer Challenge 2023
Monday, 3rd July 2023 |
For challenge 4 you just need to compare the total race time and the best lap, there should be a very small difference because there is only one lap. The times from the AI cars don't even need to be realistic.
Train Adventure
Standard Track Thursday, 15th June 2023 |
@Ced! 1°) It's always good to point out issues. I know these ramps are not realistic, but what would you have done? I don't see a lot of alternatives here. These ramps are long because they make it easier to avoid obstacles between the trains. The horizontal window is also there to make the jump easier, otherwise it would be too hard for slow cars or it would require a stronger force field (I don't like using them, but it was necessary in this track). 2°) The museum brings diversity to this track. I had a lot of ideas of places where passengers could go during the journey, like the garden and the museum that are in the track. I have also considered including a casino or a game room, but the track was already long enough (and I was satisfied after getting that exact 1000m length the first time I saved the pos nodes of this track).