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Hop on RVGL
Skin Monday, 17th March 2025 |
Gave this 5 star Polish, not because I think it's polished.
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Pista Diecinueve Benchtown
Standard Track Sunday, 16th March 2025 |
This track's inherently great flow is severely hampered by the poor visibility. A redux would really elevate this from a so and so track to a damn good one.
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Galaxy World 1
Standard Track Sunday, 16th March 2025 |
Update on my previous statement: I have come around to enjoying the additional layer of complexity the different floor surfaces add more after giving this track more time, EXCEPT for the playground/ballpit area surface. That area is still nigh unplayable with any level of consistency, it's just so extreme. One more thought I've had since then is that I sort of wish the Whac-A-Mole area had actual holes you could fall into, I feel like it would really spice up that section, but that's just an idea that's fun to think about.
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Galaxy World 1
Standard Track Saturday, 15th March 2025 |
Naturally, words can't adequately describe how visually stunning this track is, it's simply a sensory overload in the best way. The race line it's set up here is also, coincidentally, phenomenal, with plenty of skill checks and creative ways of using various objects as obstacles. With that out of the way, I will rain on everybody's parade here by voicing my opinion on the track surfaces used: after a couple hours of time trialing, I can't help but feel like by making cars more unwieldy and further away from what you'd normally be accustomed to with the more traditional surface types, it actively works against the track's complexity and inherently fun race line. I WANT to be able to challenge these incredibly crafted turns on my own terms, to be able to squeeze out every single millisecond out them, but I'm swiftly shut down by the car straight up refusing to even turn at all in certain areas, the ball pit section surface comes to mind here. I'm aware this is all intentional, however it actively works to make the track more frustrating to drive rather than enhancing the experience, for example if the wacky surfaces were sprinkled around the map in certain chosen areas (such as Supermarket 2's ice section), instead of the entire track being devoid of more responsive surfaces. I'm not sure if my feelings will change on this based on driving the track for hours on end, but for now it pains me that I can't give this a perfect rating. TL;DR: Personally, I find it a shame that I have to wrestle against the surfaces, rather than wrestling against the race line, this track would be the best track ever made for Re-Volt as far as I'm concerned if it weren't for this.
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Street Cleaner
Skin Monday, 17th February 2025 |
We are once again blessed by Tacita.
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Frostpeak
Standard Track Sunday, 19th January 2025 |
This track is a 10/10 for me. Incredibly satisfying raceline to master and a fantastic atmosphere and aesthetic.
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Aquarium 1
Lego Track Sunday, 29th December 2024 |
@ZZ Glad you liked it! You're totally right about the unique posters and areas, I was a bit pressed for time for the contest so I might release an update for the track after making some more materials for it (possibly when releasing Aquarium 2).
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Shroom Kingdom
Standard Track Friday, 27th December 2024 |
Straight forward and solid raceline, this track doesn't beat around the bush and I love it. Really nails the atmosphere and aesthetic too, in my opinion.
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Ghost
Skin Saturday, 20th January 2024 |
Jaw-dropping skin, Tacita. This instantly propelled itself to the top of my personal favorite skins, stock AND otherwise.
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Human
Standard Track Monday, 19th June 2023 |
The most anatomically correct human I've ever seen!