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Speedcross RX
Super Pro Car

Monday, 29th January 2024

"I haven’t really looked into how this car takes advantage of Offset2 but I’m sure something could be done with SkidWidth" basically, the initial version of the car has the exact handling i desired (with properly aligned skidmarks visuals), but the car's size is too big compared to the norm. so, i made the car's body smaller to match stock cars, thus also affecting the size and physical location of the wheels. changing the location of the wheels (offset1) affects the handling, which is something i dont want. thus, i changed offset1 to match the car's new smaller size, but also used offset2 place the physical wheels to its pre-downsize location, to make sure the handling stays the same. since skidmarks follows the physical location of offset2 rather than the visual location of offset1, this has the side effect of the visual skidmarks being unaligned, the skidmarks appeared as being outside constraints of the wheel model. as a workaround, i made the skidmarks thinner to make the skidmarks visual stay fit as closely as it can to the wheel's visual model. in short: the wheels model are visually located properly 'below' the car, but the actual physical location of the wheel (where the skidmarks come from) is 'beside' the car's body. i had to make skidmarks thinner to make sure it looks like the skidmarks are properly 'below' the car (rather than the misaligned 'beside' the car).

Speedcross RX
Super Pro Car

Saturday, 27th January 2024

"One bug though I won’t take in to the score, uhm, the tire treads when you use the car…they are too thin, surely that’s not intentional, is it?" that's an intentional workaround, unfortunately. it has something to do with offset2 wheels parameter shenanigans, which moves the skidmarks away from the wheel visual model. the only way i can make the skidmarks aligned with the wheel model without completely affecting the handling, is to make the skidmarks thin enough so they remain within the boundaries of the wheel visual model. otherwise, the skidmarks and the wheel visual model wouldnt look right (or make the "normal thick" skidmarks visually aligned with the wheel model, but it will significantly alter the handling. this change in handling isnt desirable, so i chose the "thin skidmarks" option)

Nimuace
Super Pro Car

Saturday, 27th January 2024

Nimuace has received a new update: - bugfix, fixed engine sound (icyarea.wav is now included in d15aero folder and sfxengine parameters is adjusted accordingly)

Speedcross RX
Super Pro Car

Saturday, 27th January 2024

Speedcross RX has received a new update: - added 3 new skins. blue skin based on smithoptics, black purple ozo skin, black variant of default skin - an additional skin based on the old unpolished visual version of the car is also included - switched the ingame carbox to the unique style (stock style is still available for replacement)

Duck Sky
Advanced Car

Wednesday, 23rd March 2022

Duck Sky has received an update: – better hull collision, courtesy of @Potato Face#2221 (thanks for the fix)

Wipeout 2097 Ship Pack
Car Pack

Friday, 17th September 2021

Wipeout 2097 conversion pack has received a major handling revision update: - steering is now way smoother and controllable, no more fighting with stiff 'angle-reset'. - "wheel" location is now positioned right at the edge of the wing tips, this makes it easier to comprehend the collision bounds of the vehicles. - all cars are now classed as semi-pro

Wipeout 3 Ship Pack
Car Pack

Friday, 17th September 2021

update: - revised Goteki45 to better suit the mass parameter change

Wipeout 3 Ship Pack
Car Pack

Wednesday, 15th September 2021

Wipeout 3 conversion pack has received a major handling revision update: - steering is now way smoother and controllable, no more fighting with stiff 'angle-reset'. - "wheel" location is now positioned right at the edge of the wing tips, this makes it easier to comprehend the collision bounds of the vehicles.

Duck Sky
Advanced Car

Thursday, 2nd September 2021

Duck Sky has received a handling update: – slight traction improvement, less drifty to encourage controlled powersliding

Netheria Drifter
Misc. Car

Thursday, 19th August 2021

Netheria Drfiter has received a major update: overall detailing, shading, and texturing is improved, making it more similar with my present-time style. parameters are modified in the process, no handling changes.