Standard Track DKR - Windmill Plains
Released on May 4, 2019 - My first conversion from everybody's favorite monkey racing spin-off.
It's the Windmill Plains from Diddy Kong Racing.
It's not a difficult track, but the roads can get a little bumpy in some parts. No reverse mode for now.
Please make sure you are using the latest RVGL.
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Standard Track MKDD - Mushroom City
Released on April 29, 2018 - Update 15/05/18
Better Ai,
Camera nodes.
More items and objects.
Other fixes and additions..
**Update**
Made a quick fix to the INF which was causing texture issues for players using RVGL in shader mode.
Mushroom City, from Mario Kart Double Dash on the Gamecube.
A quick port I made over the weekend,...
Standard Track Penny Racers - Harbour
Released on February 27, 2017 - SebR add reversed way 07/11/2017
ATTENTION : DON'T TRY TO USE SPEEDUP IN REVERSED WAY !!!
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Standard Track Penny Racers - Caves
Released on February 27, 2017 - SebR add reversed way 07/22/2017
ATTENTION : DON'T TRY TO USE SPEEDUP IN REVERSED WAY !!!
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Standard Track MK64 - Wario Stadium
Released on January 5, 2017 - Changes 2017-04-17 by Marv
Cleanup and fixes
Removed ~50 duplicate Barrel objects at (0, 0, 0) from the .fob file
which now hugely improves the frame rate on slow CPUs
Removed envroll and envstill from the custom folder (had no purpose)
Converted all textures from BMP to PNG (down from 107mb to 30mb)
Removed...
Standard Track Donut Plains 3
Released on September 13, 2016 - Based off the track from Super Mario Kart on the SNES.
I spent a few months 3d modeling this environment, applying some old and new tricks to speed things up. A lot of love went into it.
I borrowed a few pixels from the snes game, but all 3D modelling and texture production is my own.
Higher detailed...
Standard Track Mid-sea Island
Released on July 2, 2016 - UPDATE
Hey everyone, thanks for the feedback! just a little update, to fix a few things, hopefully the ramps are nicer to people now too.
Also, here is the direct link to the HD version with the music.
http://bit.ly/1S1LRcU
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Here is my first track, and submission to the revolt community.
It's based...