Desolate District 2
Standard Track Monday, 26th December 2022 |
if you don't want to consider it the official successor and don't want to be compared to the first track, why calling it Desolate District 2? You could have called it Desolate District Mayhem or Chris' Desolate district or anything else that made clear you didn't want to be considered the official successor to the first track, but with this name of course it is going to get compared to the first one. That being said, i really liked the track, and here is what i think: starting with the graphichs, textures are the same as Desonale District 1 and are good, regarding the decoration aspect instead i kinda get what kiwi meant with the lack of decorations both on the track and “behind the walls”, the most obvius section of the track i noticed that has this problem is this one: https://i.imgur.com/C2DWbTC.png it is a very long curve with the same texture and 0 decorations both on track or in the background, other sections of the track looked fine to me, for example you did the “behind the walls” decorations very well in this section: https://i.imgur.com/CJTwU6G.png Now to the raceline: it is a short track but there is a little bit of up and down in the first section of the track which i liked, yeah there is some uneven terrain but it's not too hard to avoid it or navigate trough it, there are mainly 2 sections that i didn't liked a lot and both have the same problem, they are blind turns with an obstacle right after that you can't see, you have to already know what's going to be behind the wall, the fist one is this: https://i.imgur.com/aveUXK0.png i noticed that i was crashing on the street lamp very often, even after knowing that it is right behind the wall, it is placed in such a way that it is easy to crash on it after the 90 blind turn, an idea i have to make it more visible is to make the wall diagonal like this (ignore the bad textures this is just a quickly made demostration of my tought): https://i.imgur.com/vKDrLLS.png i think this way the street lamp will become visible to the racers earlyer allowing them to avoid it. Next section i had problems to is this one: https://i.imgur.com/fYe7hjF.png the main problem is the object in the red circle it covers the view on the actual raceline, it hides the door making harder to see where to go, same for that wall where i drawn the blue line, that line means that maybe that corner could be make diagonal like i suggested in the previus section of the track to make everything more visible Sorry if any of this feelt nitpicky, all in all i really like the track, good job
Desolate District 1
Standard Track Saturday, 24th December 2022 |
This is an extremely well made track! the raceline is very fun and it never feels too narrow or too wide, it is very well balanced which is hard to accomplish. Textures are very close to stock tracks's texture style, the only part that i don't like is the metro interior, it looks too blurry compared to the rest of the track, especially the floor. in regards to SFX, yeah i think some additional custom SFX could give the track more personality but the main problem i noticed is that in certain section of the town you can't hear the sound of the rain and it feels a little bit weird. Anyway, i agree with Kiwi, this is one of the best 2022 releases and i would consider it a classic. Awesome job with your first track 👍
RVFD
Semi-Pro Car Thursday, 24th November 2022 |
this thing is just glorious, really impressive work keep it up 6/5 💯
PK 17
Pro Car Thursday, 24th November 2022 |
this is the "DC" version of Karen, i like the colors of this one even more and the reference to JG 7 but with your name is also super cool. The parameters are the opposite on this one, it feels undertoned but way more stable making a perfect duality between the 2 cars. Great job on this one too
Karen
Pro Car Thursday, 24th November 2022 |
a perfectly executed JG styled car that has the interesting and different shape of a Van (compared to other pro rated JG cars), one of my favourites among the recent JGPlus cars for this reason. The JG style is perfectly executed making the car blend very well alongside other JG pro rated cars (Humma, AMW, Toyeca and Cougar). Parameters feels overtoned at times like SNW 35 but at the same time the car can be slidy and hard to control which makes the car hard but rewarding. Overall a must have for anyone interested in cars that perfectly fit the game's style. Keep it up 👍
Zure Mk III
Misc. Car Friday, 4th November 2022 |
to anyone who thinks this car is the best car: try U.V.G.S (with its original parameters) it is even more stable (especially during jumps landing) and faster, it was made after Zure Mk III and was designed to be superior
RV Loco Spec-II
Pro Car Sunday, 4th September 2022 |
yesss you finally released this! Love to see more car evolutions, and this one is a perfect evolution for RV Loco, you did an amazing job making the parameters feel as RV loco-ish as possible 👍
RC Stadium 1
Standard Track Monday, 29th August 2022 |
@607 the old tracks weren't purged by staff members, I asked for deletion myself, I decided to remake them from scratch because i was not happy with the old ones, rc stadium 1 was just a low poly oversized oval really nothing special, this is why i changed the raceline to something more interesting, rc stadium 2 on the other hand features a very similar raceline, i did my best to make it faithful to the original. That being said, it was my choice to do this because it makes me happy to improve my old creations and i think i have the right to do it if i want
RC Stadium 2
Standard Track Monday, 29th August 2022 |
Thanks for the feedbacks guys 👍 I decided to remove the music and use the redbook instead. The idea of the music i used was that i heared it from Amco Bitume and i thought it was a cool reference to have it
Frollin
Advanced Car Sunday, 28th August 2022 |
ignore my previous comment, the car is now updated, thanks to burner94 for the great job 👍