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Radio Kootwijk
Standard Track

Tuesday, 7th October 2025

I like this track. It has a little bit of a claustrophobic feel because the sidewalks and curbs feel a bit small (for example compared to Hood1), but it's fine. It's quite lengthy, there are maybe two spots of a longer straight where the driver can relax a little bit. Overall the track flows very nicely, there are quite a lot of slow and medium speed corners so the tracks takes a bit longer to complete than the raw length of it suggests. There's a nice mix of connected flowy corners and precision ones, as well as a little bit of ondulations and ramp-exit-turns. As for negatives, I'd say the doors are closing a bit too much and there are two spots where the car can't hit the roof when jumping down - hard to say if it's good or bad. Overall a great track

Crystal caves
Standard Track

Tuesday, 7th October 2025

I very like this track. It's very smooth, although you can't trust the car to not spin or slide out whatever you do. The corners flow one to another, the track itself is very fast, so a correct approach to every corner is needed. Sometimes you think you're driving the perfect line, but end up too wide or hitting some corner. There is a good balance between speed and blind corners. Cool cross-sections, smart usage of space. The visuals themselves are stunning, cave lit up by minerals is probably the nicest setting for Re-Volt. A little bit of sound effects like water flushing in the cave, raindrops or slowly rocking lantern squeak would be good.

LMS Barrel
Misc. Track

Tuesday, 16th September 2025

Boson X game level. Or Radius level from Marble it Up! Ultra game. Always a nice concept.

High School 2 (Long)
Standard Track

Friday, 1st August 2025

I feel like this track would be much better with tighter spaces and smaller elevation changes, both up and down. Going up 2 floors instead of 3, shallower angles up and down the ventilation shafts, narrower and shorter hallways etc.

High School 2
Standard Track

Friday, 1st August 2025

I like the design, but the track is too spacious. All turns except one can be taken at fullspeed and there are long straights between them.

Caugor
Skin

Tuesday, 27th May 2025

Simple and elegant, and with a ZIP on the back. How did I miss this skin before?

Splat!
Standard Track

Saturday, 5th April 2025

Great track. Visually perfect, the obstacles are placed in nice places that determine your approach to corners and are an integral part of the track layout. Like some of the benches make it impossible to wallbang off the wall behind them, but some of them offer some mini-shortcuts (not necessarily faster) or alternative paths to avoid some zaps, oils, clones, whatever. The alternative paths are here only to make it possible to avoid major action from pickups, they're not faster, it's fine. But makes it more difficult to remember the track. I like the mixed surface type on the grass and beaten path, adds a nice dynamic for taking these turns and being alert of the car. The last jump is quite sharp and not equally consistent along it's entire length, (taking it on the right is better than on the left). Short but very dynamic, doesn't make you feel one lap takes only ~23 seconds to complete. The reverse version is very flowy, although at first it's extremely confusing on where to go, as flags are not turned in the directions the car should follow, as well as one "sharp right" direction arrow is not present (near the exit of the pool section).

Galaxy World 2
Standard Track

Tuesday, 25th March 2025

This track is significantly simpler than Galaxy World 1, but it actually doesn't mean it's easier in all areas. There is fewer corners and it's easier to see them and set up for them, but the spinning platforms part is extremely difficult to drive perfectly on. A small divergence from an ideal racing path makes the car either crash into the green middle part on the second platform, or can send your car sliding on the landing or crashing into the green mini dinosaur. It's a frustrating part of the track. Also one of the corners in the "spacestation" part is made in such a way, that you need to anticipate there is another wall edge you need to avoid, other than the first visible one, so that one requires hard memorisation, if you want to take it close to the wall. Other than that, it's a very good medium difficulty track. Well placed pickups, nice visuals, sounds, quite a bit of wall turns. Although it's strange to see playgrounds and dinosaurs as well as a spaceship/spacestation in one setting, I don't think it fits well but I understand the idea (various fun activities for kids, and that can include scary dinosaurs and amazing space). The two racing line problems I laid out do not appear in the reverse version, which I rate higher, more enjoyable to play than the regular version of this track.

Galaxy World 1
Standard Track

Tuesday, 25th March 2025

Amazing racing line, I am generally a big fan of mixed surfaces, including changing surface type mid-corner. Corners flow one from another and there is no unusual, counter-intuitive blindspots to remember. Pickups are placed in good places - most of them slightly off-line, but not too much so it's a balanced trade-off. Visually the track is very clear, the textures make it easy to follow the track and it flows from corner to corner very nicely. I just always mistake the starry texture as a carpet, and I expect it to be slidy, not grippy. I am a huge fan of the long left corner, which starts quick and it becomes tight at the very end, making it necessary to slow down mid-corner to nail it correctly, and it gives a nice feeling of speed and control. A minus of the track is the train, AI crashes quite often in singleplayer races there. I also like the kids' playground area, it's very slidy so it's necessary to set up and prepare for the next corner in advance, but crashing there isn't a tragedy and you can easily continue driving forward. I only don't like the one left corner, where it's fastest to bounce off the wall mid-turn-flight and land, that can be a bit random at times. Other than that, I see no negatives. Reverse version is also great.

Mighty Jungle
Standard Track

Sunday, 12th January 2025

I feel a strong influence of RV Temple here