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Amberdawn Hill – Extreme
Standard Track

Friday, 1st November 2024

The best of the Amberdawn Hill tracks, very well flowing corners with a couple of ones that require a proper setup to nail perfectly. Some of them are taken flat out with full grip, some of them slowly with full grip, some of them can be used with a small slide. Well flowing, straights are not boring and the track isn't dominated by any time of a corner (slow/fast)

Dark Vale Forest – Mini
Standard Track

Saturday, 26th October 2024

I consider this to be the best of the Dark Vale tracks. Short, but packed with flowing turns that allow for some variability in entry approaches and exits from corners.

Going down on it
Standard Track

Saturday, 26th October 2024

Graet song choice, and the track it self really reminds me of NFSHP2 or even just NFS3.

Elecyeca
Skin

Wednesday, 31st July 2024

I really like the colour palette of this skin. It doesn't lack details, even though at first glance it seems like it does, but it's just that the details are so small, like trifles, but it works together. Front lights and rims are definitely very unique designs.

Treehouse Camping
Standard Track

Saturday, 15th June 2024

This is a decent track. The dropdowns are big for Pro, but okay for lower classes. Going up might be a bit boring for lower classes. Some twisty sections and a mix of turn-landings after the upramps. Textures definitely give the feel of a fresh smell of wood. TT time is quite easy, there are enough pickups and they are placed mostly outside of racing line, which I like.

ToySoldierz 2024
Standard Track

Sunday, 2nd June 2024

I actually like the original much more. As the original was a bit too tight and the export scale could have been a bit bigger, here it's the opposite, track feels too far and wide, and as a consequence, too easy. Some corners and chicanes that used to be very difficult and technical now are precision turns. The visuals, sounds and tanks are all great. Maybe the track will fit best in the 16 player RVGL lobbies, but I am not seeing a sufficient number of pickups anyway. //as for lowercase for Linux, the Linux RVGL should come with a fix_cases file? I use it on all downloads before I put any downloads (I download manually) in my Re-Volt folder as a precaution to keep everything clean, working and without uppercase duplicates.

Forest Mansion 3 (Redux)
Standard Track

Tuesday, 26th March 2024

This track is okay, the visibility is low due to very low light so some of the bumps feel random at times. Again feels very much like a bumpier RV Temple. The alternate racing lines do not make sense if they are plain slower and don't give anything in return like access to pickups or a flat surface – going around the house is only for those who don't know the racing line.

Forest Mansion 1 (Redux)
Standard Track

Thursday, 21st March 2024

I like this track, the library section is quite tight so the line there is a bit more suited to slower cars. It reminds me of "At Home by ali" a little bit. Combines some small jumps and bumps with corners and 180 turns as well, where the tree roots make for a blind obstacle you have to take into account. Good track

Forest Mansion 2 (Redux)
Standard Track

Wednesday, 20th March 2024

I very much like this track. The track has that hilaire9 or RV Temple feel to it with an uneven surface, mini jumps and some quick direction changes. That's what I like! Really good. I already liked the original, but the updated version might be a bit better with the garden section making more sense and the track feeling a bit "denser" overall or "packed" with action.

Re-Volt Abduction
Standard Track

Thursday, 22nd February 2024

A cool, unique idea. 1. I like the first track. It is very simple, but flowy and rain adds some ambience. 2. The second track is a cool use of the low gravity tweak, a change of pace from usual Re-Volt turning speeds. The high-speed "inclined plan section" might be a bit too bumpy (not smooth) on the inside, but it's alright. 3. Driving over the invisible road and the UFO has a bit too large of a force field that doesnt perfectly fit the visual.